This was a cute entry from the get go! I know you used a bunch of assets, but they worked really well and set a good atmosphere. I do wonder if an extra mechanic (like obstructions and collectables) could be added to combat to make it a little more strategic. But after all, who doesn't like filling the bag with booty and getting some good ol' dungeoneering done!? Thanks for getting involved!
Play game
Guy's Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #5 | 4.000 | 4.000 |
| Audio | #7 | 3.333 | 3.333 |
| Fun | #10 | 2.333 | 2.333 |
| Theme | #10 | 4.000 | 4.000 |
| Overall | #14 | 3.067 | 3.067 |
| Originality | #25 | 1.667 | 1.667 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
You explore a dungeon.
How much CODE (text or visual) did you make?
You created some of the code - but used a lot of existing code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes. I wouldn't have spent so much time creating the overworld.
Aren't you awesome for being creative and taking part?




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