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Doublecheck the capitalization on your asset filenames, including the extensions. HTML may be universal but case matters on linux. I've had to rename a few PNG to png to get them to load. I've seen the title change to Slavemasters of Haalu a few times while events are loading. Old title? The yard screen sometimes glitches the bottom divider line over the perimeter check button, making it impossible to click.
As of 0.7.6b you've fixed many of the battler pics but the sounds folder is still borked. Renaming Sounds and all folders beneath it to lowercase sorted all problems but one. sounds/outside/audio2.mp3 throws an error that it cant be found, because its actually under the "audio not used" folder beneath that.
Also as of 0.7.6b, chromium is throwing an error: 23[Intervention] Blocked attempt to create a WebMediaPlayer as there are too many WebMediaPlayers already in existence. See crbug.com/1144736#c27
Since it also threw the case sensitive error for basically everything in the sounds folder, on the initial screen, my guess is you are trying to load every sound clip at once instead of loading them as needed?
Of course. I forgot about the sounds folder. Fixed.
Fixed the audio2 error as well. It was just the catching procedure that didn't find it so that error should never have affected the actual gameplay.
I cache all sounds at the initiation of MoR. I've not gotten this error myself, however. Are you experiencing any silence or glitchy audio issues that you think might be related to this?
I havent noticed any, but then, I havent played that far in and dont really know what the game is supposed to sound like normally. I dont know twine that well yet so this is just guesswork, but since most of your players are probably playing with local file as opposed to loading from a web server, precaching doesnt seem to offer any advantage over say setting up one player for bgm, one for event sound, and changing them to new sound files as needed? That seems like it would be a bit gentler on the number of files and objects loaded at once, so conserve ram and speed things up overall. And would nicely sidestep this bug.
Seems like I can't take slaves as followers? Is this a bug? 0.76b version.
Yes, I do own 2 slaves and both of their relationship with me are great, I cannot think of a reason there's nothing here, because previous versions had interactive UI where I could take slaves as followers in this exact menu.

That's removed in the 076b version. Use their inventory to dress them and make them your followers by clicking on the small, red icon next to their interaction button. You can add both slaves to your party this way - much faster.
It's a bit confusing - I'm redoing the merc system right now (didn't have time to add that to the 076 version) so they're left in the old system and the girls are in another.
The 0.7.7 update in a week or two will completely redo how you hire mercenaries. You can now search for them in taverns, warrior halls or on the map, and more freely choose how to build your crew.
So I accidentally stubbled upon a bug that could give you infinite money in the latest version (0.7.9.4).
After becoming an instructor, click on the "Tutor" option. After you've finishing tutoring click on the "Manage Slave" Option. Under the "Student" Colum, select one of the 4 options available. What should appear is the summary screen for your "Tutor". If you click on "Manage Slave" you will earn money as well as standing in the academy. You can click on the "Manage Slave" button again and again, I'll continue to generate Money and Standing (Academy) infinitely. In addition, the time will not increase as well.
Version .8
In the Temple of Doom quest, you return the book and select "that must be worth a lot of money!" Professor Wolfe offers "80 dollars" and you receive 800
Female mercenaries use male gender pronouns, eg. "Aiko uses HIS shotgun" (maybe I am misgendering them? :)
In the 'Taking down the Hulk' quest, I can apparently repeat the quest initiation indefinitely, getting a new poison vial each time. Re-poisoning the well has no additional effect on space marine hitpoints, though.
Mercenaries' affection goes past 100 (eg. 170/100) edit: actually a lot of interesting numerical clipping in many places. Assault rifle shots fired w/1 or 2 bullets seem to fire 3 shots and go to a negative value. Happiness can exceed 100 (but I guess when that happens it gets kicked down?)
Great game.
not that big of a deal.
but if you forget to shower and get dirty, promise a girl something in exchange for a BJ, then if she refuses to give youthe BJ she will get additionally mad at you for not keeping the promise.
also promising to take one out to diner and then taking both slaves to the crystal hills diner place wont count and shell get mad anyways.
In 0.8.0.2, if I go to the Economy screen and click on the icon next to the Dockyard Punks, the Business Disruption notification appears. I can X out of that, and leave the Economy screen, and everything looks normal. But then if I open the Character screen, the Business Disruption notification is there, about halfway down the right side, overlapping other text. In the bottom center of the screen is a Back selection which removes the Business Disruption notification, and then everything is fine. This is repeatable, although it didn't happen every single time I went through these steps.
Not a bug exactly, but if you go to Furry's it's possible in a single night to make over 1000 and get a good amount of reputation or even grind dexterity. I will explain the grinding process which i'm sure shouldn't be available.
Start first round of drinking get that 1 rep at start, follow with socializing for 5 rep and some gambling. So far it's normal. now leave the tavern and return, go back to drinking and you can do the exact same thing without too much time lost, rinse repeat until around 12:30 at which time you cant go back. after that do second round normally for a little extra if you want.
For grinding dex it's same process but you grind the 2nd round of drinks, get the 160 mph part and socialize, go out and socialize again...
Pretty sure it's not supposed to allow going over the same round again and again.
When scavenging in wild areas I've had problems with one of the ambushes. The more common ambush is fine and works normally, however there is a less common one where the 4 enemies are armed with pistol/sword/sword/nothing (wouldn't it usually say fists?) and after the battle concludes you can't progress. You'd normally have to loot or check followers or something but there's no buttons on the screen for it. The only thing you can do is restart, it's extremely annoying.
0.8.1.2 Patch notes say that a slave dismissed from the Arena will go to an 'old annex slot' if the first two 'active' slots are filled. But I can't find any slave pulled out of the arena unless they go to the current party (the first two slots) at all, anywhere. Is there a bug, or am I being a butthead and not looking in the right place?