For what it's worth, it was a cute toy to play with. Couldn't figure out how to make the handbrake not creak like it did but everything else got fixed.
Also, I find the way you used the theme really amusing. Dad-joke level humor.
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 3.857 | 3.857 |
| Visuals | #9 | 3.857 | 3.857 |
| How much do you enjoy the game overall? | #11 | 3.000 | 3.000 |
| Overall | #11 | 3.343 | 3.343 |
| How well does the game fit the themes? | #11 | 3.714 | 3.714 |
| Gameplay | #17 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h30 coding, 30min art
While I can appreciate the art and some of the audio design, I feel like we forgot a bit that this was supposed to be a game. This feels more like just fixing a broken bike once, or a singular experience. Also I'm having trouble finding the part where the theme plays into the game. I'm not saying it's bad per se but it just feels a bit...short? Since theres only so much to do and a single time.
This was a nice little experience, very stratifying to spin the wheels when clean haha!
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