Unique experience to be honest. Loved that the game was creepy with scrolling, but sometimes confusing :)
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COLD Morning, WARM Bed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #16 | 3.550 | 4.200 |
| Concept | #26 | 3.719 | 4.400 |
| Overall | #29 | 3.465 | 4.100 |
| Enjoyment | #31 | 3.381 | 4.000 |
| Presentation | #55 | 3.212 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Created by LOLBATZ.
Software used
Twine (SugarCube 2.36.1)
Use of the limitation
I wanted an opportunity to practice storing a variable in Twine, so this was perfect practice! I wondered how a score would work in a multiple-choice story type game, so I wondered for a while about how one could quantify "good" or "bad" decisions. I decided to turn the score into the very theme of this Jam: Warmth! This could also be translated into the HP of the player, if you're really gamifying it. Either way, I did some funky things with the score, such as having an untrustworthy narrator skew your choices towards losing Warmth, and multiple endings resulting in infinitely increasing or decreasing scores. It was a lot of fun to make a supposed self-help story quanitifiable with strict numbers!
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