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favorite programming language

A topic by theamazingbomb created Jan 19, 2023 Views: 2,620 Replies: 42
Viewing posts 21 to 30 of 30 · Previous page · First page

Probably uncommon answer, lua, specifically modified lua that allows for the += -= *= /= symbols, otherwise its kinda annoying. I've used a wide variety of languages but never got very proficient at object oriented programming languages, and I ended up really liking how lua's table system was really easy and convenient to use to the point where it was simple to make my own object systems for it. I've mostly used it with pico8, which means I've used it a lot, but also a little bit in frameworks like love2d.

Though if I had to pick another one, it would be gd script, the godot game engine is great and gdscript is robust a quite a bit like python. It doesn't really have much purpose outside of the godot game engine though.

Yeah, I've been thinking in incorporating Lua into my engine as a scripting language thanks to its efficiency

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Python 3 and Lua 5.1, 

Probably Golang. I mostly do web dev so I had lots of JavaScript experience. Moving to Go was a dream.

I have programmed in many languages and EVERY SINGLE ONE was my favorite at the time; starting with assembly code, then Fortran, Basic, QuickBasic, Pascal, C,  Visual Basic (VB6) , VB.NET , C++, C# and the most recent (and my current favorite... believe it or not :-) is JAVA. Check my retirement project: ArchipelagoSim game written in Java and wrote my own game engine in OpenGL (JOGL) and published here in this site: https://papaysailor.itch.io/archipelago-sailor-simulator  Actually I am LOOKING FOR HELP to continue development of this fun project! So.. contact me if you (or anyone reading this post) are interested. I'd like to take it to the next level, whatever that might be.

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Cool, I'm also writing my own engine.

Java is an interesting choice of language for writing your own game engine, not the fastest.

Yeah it is not the fastest. The CPU code would run somewhat faster if in C or C++. But the heavy lifting in my code is done by the shaders in the GPU so the game is not affected at all. Congrats on doing the hard work of writing your own engine. At the end it pays back with less bloated software, smaller foot-print distribution and you also have full control.

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Could agree more! We also don't need to rely on reporting and waiting for bug fixes from their side (some times takes years for them to get to fix), here we do it ourselves.

I had a past with Java back in 2007, and yes if you do the heavylifting in GLSL you should be good to go, after all minecraft was a hit and originally done java too.

Mine is in C++ with OpenGL and Metal, I'll add DX in future.

Good luck with your engine it already looks very cool!

i like C#

lua and c#

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For me C#. Simple ^-^

C# just seems to be the cleanest to look at for me. The most human readable code in my opinion.

Have you tried Java using OpenGL with JogAmp ? Java and C# are quite similar.  Check out my game here:  

https://papaysailor.itch.io/archipelago-sailor-simulator

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I learn Python right now it is quite popular programming language. Recently I found easy way how to send emails in Python with basic programming skills. I found all info in this article.  Also I can use some help of third-party services like mailtrap, they can help to save my time. Never thought it could be so easy to do. They have best prices and provide services at high level.

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Python and gdscript as I use godot engine and used to make games with pygame before that

Viewing posts 21 to 30 of 30 · Previous page · First page