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Suggestions/Requests Sticky

A topic by AR14 created Jun 30, 2016 Views: 19,474 Replies: 261
Viewing posts 41 to 60 of 108 · Next page · Previous page · First page · Last page

want to ask... its just show front view? its no side view, quarter view, side view and back view?

Developer

Yes, for now it's front view only.

Hi, thanks for this amazing software, (only played around with the demo (can't buy anything at the moment) but it looks promising!)

I was wondering if you planned on a way for a more customisable haircut (possibility to choose the back of the hair (ponytail, pigtail,long, short...) the front, the side and dome hornemets (braids, additional hairs sticking out...) separatly to form unique and diverse haircuts  (kind of what charat have done for it's generators)

And something that I'm sure would be REALLY hard to do but would be awesome: a way of resizing the features and the shape of the face (I'm just tossing ideas that I find cool (but I'm sure you already thought to implement that))

Developer

More customizable haircut is something that we've been thinking on for quite a while. We have some plans going for that.

Face shape though, is quite a bit harder. We're still seeking whether we can really implement this nicely or maybe just let it go and manually provide a lot more shape templates to compensate for that. We'll be sure to give some updates when some big changes are implemented.

Thanks for the idea, glad you're interested in the app!

(1 edit)

Nice, Thank you for making this app!

Hello! I have just tried the demo version and there's something that is preventing me from wanting to buy it. There are no skirts for boys. Would it be possible to allow both genders to wear the same kind of clothing?

Developer

Every clothing is drawn to fit each body template, so in order to make all clothes universal, we'll have to redraw everything for every available templates. We... don't have any plans to draw skirts for male body templates for now, but I'll let you know if we can find something as a solution for that.

Thanks for your interest!

Still keepin an eye out for more haircuts. :3

Developer

Noted. Just let us know if you have something specific in mind :)


I am interested in hairstyles with sideburns/whispies in the front, like the one linked before and this. Bows, sharp teeth (not just vampire fangs, but full shark like teeth.)

Is there going to be a old and child body types? If so, what version do you plan on implementing them?

Also, is there going to be a feature where we can import our own templates?

Developer

I don't know about old, but we do plan on adding more templates with diffferent height and body shapes. And if you check on the 'Preferences' tab, you can see a 'Custom Library Location' option which is not functional yet... but should be able to function as a way to add custom templates when it's completed.

Hope this clears everything up, and thanks for your support!

Hey! This might've been answered already but couldn't find the suggestions before:

  •  Any chance of making it so that we can import our own assets (svg or png) and place/resize/layer them manually?
  • Are there any fantasy/sci-fi themed assets planned, such as elf ears or armor?
  • Like the name mannequin suggests, will we be able to pose our "mannequins" ourselves in the distant future? :)
Developer

Hello there! 

- We have plans for custom templates, but it might be not as simple as just clicking-and-browsing for a SVG or PNG file. Currently in the nightly build we already have an option to import a background image which can be resized/moved manually, though. Maybe we can build the feature from this existing function.

- Yes, those are in the plans. For now, modern clothing is first priority; then fantasy/sci-fi templates will be released as content packs to prevent bloating the default library.

- We can't say for sure right now. We definitely like the idea, but the focus for now is trying to output layered PSD that can be used in Live2D, or maybe even better if we can output a Live2D from the app directly. Please note that this is 2D though, so the amount of movement is very limited compared to 3D.

Thanks for your interest!

When there are significant updates?

When there are significant updates?

Developer (1 edit)

We don't really understand what is 'significant' for you (because every people has different expectations) but 0.4.0 is coming soon, realistically in about ~1 month. You can check our Twitter account which is more active due to our decision to scale back regular posts in response to more demanding day job conditions. It will bring a much more refined art style and new functionalities.

Thanks for your interest!

Hi This suggestion is about the Demo version my suggestion is that the export button is available for the demo version but there's a limited amout of costumes or skirts or whatever you call it in the demo version but you can export(This is just a suggestion and its not any hate against this Amazing software)

Developer

Hello there! There's actually some plans for that as we're approaching a more mature version of the app. In the next release, demo will be changed to 'Free', with the paid option changed to 'Pro'. Free users will be able to export PNG files, whereas Pro users will be able to export to all currently available format options (PSD and SVG for now), and use downloaded content.

Thank you very much for your suggestion and interest!

Thank you im glad to hear that as I was very amazed when this app got in my vision I look forward to using it

Regarding haircuts, have you thought about splitting up the "haircut" section similarly to how expressions are split up?

Like, instead of having a bunch of prebuilt hairstyles, you could just have us manually pick from different menus what bangs, hair length, etc. we wanted?

From there, you could also include options for extras, like different ahoges and so on, that could function like accessories, but for hair.

From looking at how the files are split up as SVGs, I think this should be possible - at the very least, when customizing characters myself, I'm able to switch this stuff out with relative ease myself.

Another thing I'd personally like to see would be different coloring or shading styles, if possible? Working between the new nightly build and the old, old stable build, I can't help but feel there's something sharper and cleaner in at least how the older build handled hair.

Beyond that, I suppose a big one would be more eyebrow, eye (shape and pupil), and mouth variations. Right now I'm taking to customizing all this stuff myself now that I can dig into the SVG files, but having some more built in stuff would be nifty too.

Developer

Yeah, as we continue to develop the app we did realize that we need to add more control for hairstyles and expressions. We have plans for splitting hair into at least four parts: Front/bangs, back, and side (left/right). Eyes and mouth will also be reworked to enable changeable iris (not only color, but also style) and gaze direction.

Due to the recent development of PSD exports though, we want to check live2d first before doing all these updates. Based on the tutorials and how-to videos that we saw regarding live2d, a good planning on how we draw face/hair parts can yield to amazing results and overall easier time for users to animate the output character image.

So for now, we're focusing on finishing the male template first, and after that we'll share a more detailed plans about how we'll tackle these issues.

As always, thanks for your support and feedback!

Bought the app, love the app! The nightly version looks GORGEOUS! Keep up the great work guys! You mentioned you'll be super busy until around the first week of November, so, as it is currently the first week of November...Updates soon??? Hehe

Crossing my fingers that you'll add custom art support/libraries soon so that I could draw and upload a bunch of stuff for the app. Plus if you go with the approach other devs use of "We'll polish and incorporate the best mods into our own game" that'd be less work for you, tons of new content, and everyone feels all cool and happy. Who needs to draw 5000 different hair styles if ur fans are doing it for you lol. So long as u give us a forum/discord server or something to share them around all will be good.

Small sugestions: It really bugs me that ctrl+mousewheel doesn't zoom in/out. Pls make it control zoom.

Developer

Hello, thanks for all the support and feedback! 

The custom library support will be enabled very soon, right after the reworked male template is completed. In the nightly version, when browsing clothing/hair templates, you can already see a drop-down menu in the top left corner of the library window; and in the Preferences tab, the functionality to add/edit the list of folders to scan for custom libraries are already functioning. Just a little bit more, we also can't wait for it to be finished!

As for the Ctrl+Mousewheel, it sounds simple enough and we can't see any problem with it except maybe the rendering performance. Let's see if we can add the functionality around this weekend. 

Again, thank you very much for you support and suggestion, and hopefully the app will be more useful to you as it grows!

I would love to see the ability to change the color of eye whites and some slicked back hairstyles for guys!

Hey, just bought this, and it's looking really good so far. A couple of quick questions/requests though:

1) Will the software update automatically with new versions or will I need to do that manually?

2) I can't get the dress pants to work on female characters, is that something that will be fixed?

3) Is there any chance we'll get some more accessories, like business suit style ties and hats?

Many thanks.

Developer

Hello, thanks for your support and feedback! Here are some answers regarding your questions:

1) To enable auto-update, you need to install the app using the itch.io desktop app which can be obtained here.

2) Yes, that is something that will be fixed (in fact, dress pants for female template is already usable in the nightly build, but the male template is still undergoing a remake of some sorts).

3) Yes, of course!

Feel free to ask more questions if there's still any problems left. Again, thank you very much for your support!

That's awesome, thank you. Okay, I'm not sure how possible this one is, but is it likely that the software will progress to be able to do group poses? Like two characters hugging, or a group of three of four posing, or something like that?

Developer

That's not in the plan right now, but is very interesting for sure. Regarding poses, our next immediate target are slightly rotated views 30-45 degrees, side views, and action/combat related poses, which should be useful for RPGs.

Thanks for your feedback!

That too is awesome, thank you.

I have just stumpled upon this fine piece of software. I am going to buy it, I am just curious if updates are in the pipeline. I think it needs a lot more resources to be able to create really versatile characters:

  • more female templates (older / bustier)
  • more male templates (older / bulkier)
  • more facial expressions
  • more accessories (masks, cat ears, everyday props etc)
  • more poses

So just about everything :)

Developer

All of those is of course in the plans, but since we're only a small developer it might be relatively slow to come, depending on your perspective. If you're still unsure, just follow us here and on Twitter. We're planning to release a big update this/next month which will have miles ahead of progress compared to what is available right now in the demo, so it is very recommended to check that out when it becomes available!

Thank you for your interest!

Thanks for the quick reply. 

I'm looking for the update! Cheers!

A double breasted blazer would be handy

Developer

Thanks for the suggestion! Let's see if we can add it soon.

Will users be able to rearrange Face and Clothing Presets in their respective lists? And will it be possible to create new presets by copying from default presets? (e.g. making a new facial expression based on the Default Face Preset)

Developer(+1)

Thank you for your suggestion! Both should be simple to add. Copying one preset to a new one seems obvious, but is there any real need to rearrange the preset list?

Organizational purposes, such as grouping outfits by occasion (e.g. summer, winter, school uniform, formal dress), or expressions with variations thereof (e.g. "happy" expressions, then "sad" expressions, then "surprised" expressions...).

Developer(+1)

Understood. Let's see if we can add both in a few days.

Note: this is a capture of the current stable build, not of the nightly build. I'm placing this here to make an example, and perhaps provide some ideas for execution.

This is one character file's list of 9 Outfit presets, created in order. Let's say, for the sake of argument, I wanted to create a "Formal 3" preset. That results in the following:

  • ...
  • Casual 3
  • Formal 1
  • Formal 2
  • MG Attire
  • Formal 3

At this point, if I wished to move "Formal 3" to between "Formal 2" and "MG Attire", I would have to delete and remake "MG Attire". That means one preset's worth of data is potentially lost (unless the user took extensive screenshots or even filled up a notebook page with all of that preset's information).

Yes, it's inconvenient, but mildly so, and it's fairly excusable in the long term. This next example, however, is potentially more disruptive.

Let's say that I wanted to make a "Uniform - PE" preset, and that I wanted to place it between "Uniform - Soccer" and "Casual 1". That involves manually recording the data of, deleting, and remaking six whole presets just to set this new preset where I would want it.

BeforeAfter
Uniform - Cold
Uniform - Warm
Uniform - Soccer
Casual 1
Casual 2
Casual 3
Formal 1
Formal 2
MG Attire
Uniform - P.E.
Uniform - Cold
Uniform - Warm
Uniform - Soccer
Uniform - P.E.

I can think of at least two ways to give the user more control over the order of presets on the list:

  1. Drag-and-Drop: An option below "Add new..." to open a window, showing the listed Preset items as "drag-and-drop" objects that can be manipulated with a mouse.
  2. Number-Governed Order: Similar to 1., but instead, each listed item has an input box showing their position on the list (1, 2, 3...), which can be changed with mouse + keyboard. Changing one item's order value will directly move it to that point on the list, while shifting all items between the original and new positions down or up. (For example, on a list of Items A through E, with A being the first on the list: if Item D's order value is changed from 4 to 1, the list would also change Item A's order value to 2, Item B's to 3, and Item C's to 4, while keeping Item E's value at 5.)

Hopefully this will prove helpful.

Developer(+1)

Hello! A previous feedback has suggested that we need drag-and-drop system similar to what you've described. Now that two people has requested it, we understand that this is an important thing to have. We'll  try to implement it soon!

A big quality of life feature I think would be nice would include being able to save/load character/outfit/etc. templates into the program without having to load up entire characters themselves each time. You can sort of do this if you alter the default character in settings, but being able to save your own set of default outfits/bodies would be useful.

In the more long term, being able to separately scale height and width of sprites, or even being able to separately scale the different parts of sprites someday would be amazing. Sprites' eyes being able to "look" in different directions would also be nice. Being able to have different types of eyebrows/eyelashes, or reshape/rotate  the ones we have now, is another idea too.

Developer(+1)

Understood. Exporting/importing clothing/face presets will be very useful indeed. Eyes and mouths are in for a rework soon after the male template is redone; we have looked at some live2D tutorials and it seems like the ideal way is to split eye into at least four parts: eyeball, iris, upper eyelid/lash, and lower eyelid/lash. Doing this will also opens possibilities to enable gaze adjustment.

Thanks for your suggestions!

Hello!

I just wanted to ask. Will templates for poses like 3/4 or rear view be added in future updates?

Developer

Hello! Currently, 3/4 and side views are planned, but rear view are not.

Thank you for your quick response! :)

Would it be possible to fake in Illustrator, or in some other vector-graphic designing software?

Developer(+1)

'Faking' at least 5-15 degree head turn should be possible with Photoshop or Illustrator. The PSD/SVG output has all the layers exposed and split. 

Actually I was referring to faking a character's "rear view/back" that the OP was talking about.

Would it be possible to ask how to do that exactly in more detail if you know how? That sounds like something that would be really useful to be able to do before the feature is fully implemented.

Developer(+1)

Use transform/warp for each layer, basically. Here's a quickly done example: 

Whoa, neat! Which tool does that? That's really well done.

Developer(+1)

No special tool is used, just free transform and other transform variants (perspective/distort/skew/etc). This is done manually.

It's been a long time since anyone mentioned haircuts, but there are a few I'd really be interested in seeing if at all possible. In particular, there's one I've actually been trying to draw myself (as well as recreate by tinkering with the existing styles):

This is what I've made so far (my drawn attempts on the left with sprite manipulation on the right), but I imagine you would be able to more properly implement what I'm going for here.

Would it be alright to post some references to hairstyles like these here?

Developer(+1)

It's alright. We'll try to work on it based on the provided reference. Thanks for the suggestion!

Thanks for taking it into consideration!

If it helps, here are some pictures of actual characters with the sort of style I was going for.

(+1)

Hello again! First, I apologize in advance - this post has probably been at least coming for a year or two given how long I've been working with the program, so forgive me for listing so much all at once.

Bodies: I think I mentioned this elsewhere, but one thing I'd like to see is the ability to change a sprite's height or width individually instead of just scaling the entire thing up and down. If this could even extend to different portions of the body (legs, torso, etc.) down the road, that would be fantastic, but at the very least, being able to change sizes this way would be a huge help.

Facial Features: Options for extra facial features would also be nice! Some examples of what I mean are different eyebrow sizes and shapes, beauty marks, scars, and so on! Different types of pupils (though I could be here all day linking references) would be another great addition, along with perhaps a single fang we could toggle on and off.

Expressions: I think the different expression types we have now give you a lot of options, but having worked with Mannequin sprites on my visual novel for as long as I have now, there are definitely a few that I've found myself wanting enough to just make for myself. These include:

Head and Face Wear: More accessories for a character's face are fantastic ways to make them easier to recognize and more unique! Some of the ones I'd personally love to have access to include baseball caps, baseball caps turned around, visors, headbands around the forehead, foreheadbands but tied on the side, goggles, maybe even helmets!?, or helmets?!?!, hairbands with ribbons on them, caps of varying shapes, round beanies, pointed beanies, cat ear beanies, puffball beanies, straw hats, sun hats, this hat, tippable hats, and punching hats.

Hair Styles: Besides the one I suggested from my previous comment (here is another reference), there are a few other styles I've had a real hankering for using Mannequin.  The side-ponytail and side-parted bangs being able to be reversed to appear in the opposite direction would be another nice feature. The current ponytail (the basic one) is fairly limited as well. It could be longer, bigger, wavy, thin, curly, and more, such as-- Raised/upwards curved bangs, thicker twintails, thing long twintails, low set drills, swirly drills, big drills, full drills, etc. Adding variations of hair with Hair Intakes to the existing hair styles would also be a fun alternative. Some of the bangs have something similar to this, but they're not emphasized quite enough.

AccessoriesBalls, bows, clips with different shapes, watches, and rings. I've got a lot of sprites like these in particular, some of which you can see here! Different accessories for other parts of the body (backpacks on the back, purses and schoolbags over the shoulder, etc.) also would be fun.

Clothes: A track suit, jackets and/or coats, and a hoodie jacket, ideally with options for these to be opened and closed each. For the button up shirts, being able to have characters with only one side tucked in (so they can appear sloppy or rushed) would be a big help too. This is pretty easy to make manually, though.

And that is... all for now!

Apologies again for the huge dump of suggestions. Here's a gallery that includes all of the linked images.

Developer(+3)

All noted. Thanks for your suggestions!

Awesome! Thanks for considering them.

Hello again! This just crossed my mind as I was working with the latest nightly build: 

Would exporting only clothing layers/outfit sets for PSDs and SVGs be possible? 

One of the ways layered images can be put together is by swapping out outfits - meaning you don't actually need to have a full body every time, just the body parts that show and then the different pieces of the outfit (like interchangeable puzzle pieces, basically).

Right now, my current process is to have my layered images only apply to faces and expressions, but this still means I have files of each outfit in each pose in the game. If I could just have the pose body parts and then the individual outfit parts, this would cut down on a user's file size by quite a bit - so being able to directly export the outfits separate from the body in the future would make the process much more efficient in that respect.

Developer(+1)

Theoretically it's possible; let's try to add it in the nightly build. 

A little bit of warning though: The way Mannequin works with clothes is more complex than common dress-up games, with deformations and layer optimizations based on what clothing that are used. So while exporting is just a matter of whitelisting what layer ID that will be rendered, stitching the result back together might be not quite easy for the more complex clothing combos.

Interesting! I'll try it out later today and see what kind of results I get. Thanks for adding it so quickly!

Looking at the PSD files where all the clothes were labeled "clothing," my thought was exporting without the bodies would just be exporting only the "clothing" labeled layers, so I'll let you know soon how it actually turned out once I've tried it with some outfits!

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