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General Questions Sticky

A topic by Gila RPGs created Dec 15, 2022 Views: 7,369 Replies: 122
Viewing posts 1 to 20 of 47 · Next page · Last page
Developer

Any questions you have about RUNE  can go here!

Been reading through and beyond excited to start having a crack at it. Even more excited for my physical book!

Quick query! In the Rulebook on page 66 for physical play it encourages printing the character sheets and grid in the 'Resources' file. I cannot seem to find this file on my list of downloads, the only things available to me are the two variations of the rulebook and the Realm Atlas. 

Any help would be appreciated, cheers.

Developer(+1)

Just added the file to the itch page!

(+1)

I can't seem to locate the Resources file itself, though I do see the DevLog post about it. 

Many thanks!

Also unable to see the Resources file even though I just got email notification that it was available.

Developer(+2)

You'll find it listed as a "demo" on the page, free to download for anyone.

Question:  I'm assuming you cannot just wait and kill time in a location until day/night switches.  Is that correct?  You'd need to take one of the actions, which means often you might have to move around to get back to a spot in the opposite clock time.  

I’m actually wondering too as I’ve just come across this “issue/question.” I’m assuming that you do have to move around and can’t wait for time to pass? This would probably increase play time by a lot of you decide to Rest and have the enemies populate again…

what do mercenaries do then they roll a 4? the card says a roll of 4 hits two different actions.

Developer

Edit for this is incoming. The 4 is for the second row, and the first row should be 1-3!

(2 edits) (+1)

Sat down with Rune for the first time today and wound up playing through 2.5 realms (Grim Coast, The Island pamphlet, Hollow). (Have played even more before edits.) Enjoyed the game but have yet to see any items that would tempt me away from my Sword/Shield/Amulet of Dawn/Fate's Foe combo. The loadout was extremely effective but also encouraged me to turtle where possible to regain Health via Amulet. Milking that as much as I did felt cheesy enough that I might consider a nerf there: maybe limited uses per fight? (If you clarified that a player must use dice results and apply Harm when possible, that would also make this strat less effective.)  That said, I have a few questions about the intended function of some mechanical elements. Some of them pertain to specific realms, so I'll post those in the relevant thread.

  1. Starting Runes - Getting Started instructs the player to choose one Rune, but the Runes section explains that the player can equip three. What's the intention here? Does the player unlock additional "Rune slots" by defeating Rune Lords (up to a max of three)? And is the player considered to have access to the starting Runes they did not choose whenever they become capable of equipping more?
  2. Multiple Harms - When multiple instances of harm target the same enemy (different weapons, Fate's Fury Rune, etc.), does the enemy's Block value apply only once against the total Harm (rather than against each instance)? I'm assuming so since all Harm is dealt simultaneously (in the same way that all enemy damage is summed against the Engraved before Block is applied).
  3. Enemies w/ Multiple Ranges - If any enemy's attack lists multiple ranges (I encountered this when facing the Rune Lord of the Iron Vale), which determines their movement?

jason78ka: For what it's worth, I assume 4 belongs to the row 2 attack of the mercenary. Otherwise, there'd be no reason for two icons on that row.

Developer

There are some balance changes incoming soon!

1. The intention is you get more runes from the Rune Lords, yes. You do not get access to the starting runes again.

2. The Block value is only applied once, against the total amount of Harm.

3. The always move towards the closest range. So if an enemy has 2-3 range, they will want to move towards 2.

Thanks for the clarifications, Spencer. We're talking past each other on #3, though. I'm with you as far as contiguous ranges are concerned. However, Drauzhal's Chosen's action on a result of 6 lists two separate, non-contiguous ranges: Same and 2. In a case like this, which should determine movement? The closer of the two (Same in this case) seems the more likely interpretation for the sake of simplicity/consistency.

Developer

yep, the closer is what you go for (same)

(+1)

Are there specific licensing things to keep in mind for creating 3PP content? I didn't see any in the physical book. 

Developer

You are free to make anything you want for the game. The RUNE Creator Kit gives lots of advice on how to do that!

(+1)

page 35 range says is tracked by the number of spaces away. Do we count them orthogonally or diagonally?

Developer(+1)

Orthogonally

Does that mean that you can hit a diagonal character if you have range 2? (for example, the Ruined King's phase 2 range is 2, can he hit me if I'm diagonal to him?)

Developer(+1)

Yes

Got a quick rune question.

Do I roll again when I use Fate's Fury, or is it just a copy of one of my weapon attacks from that turn?

Thanks!

Developer

Roll again!

Does that mean I get 3 dice that round? (I've been playing that I can just assign both dice to the same weapon the round I use Fury)

Hey! It's more of the suggestion than a question but I didn't want to start a new topic. I've just bought the game off of The Lost Bay Studio and been thinking, maybe adding an entry for Rune on BoardGameGeek would be a good idea? I'm sure Rune would be appealing to folks outside the RPG communities & there are lots of solo gamers out there who would love your game. I know its technically not a boardgames but lots of games in kinda similar vein are there & thrive so maybe it's something to consider (there's also RPGGEEK but a game can easily be listed on both sites) Anyways, fantastic job and I can't wait to put my hands on a physical release!

Not sure if I'm blind and missing it in the rulebook, but do Unique enemies and Runelords regenerate their Health if they kill the Engraved? Or do they have their current wounded state when the Engraved come back to try again?

Developer

They would go back to full health!

Oh no!!! hahahaha I'm gonna have to edit in corrections to the videos!! BTW I have uploaded an Overview video to YouTube already, and yesterday did 5 hours of recording for playthrough vids...... phew!! Great game, many thanks, hopefully I can generate some more interest for ya!

Developer

oh wow thank you so much, I really appreciate it!

What happens to singular clocks when you leave a realm to return later? For instance, do the Draco Lands clocks reset or do they remain as they were when you left?

Developer

Hmm that's a good question! I honestly think you could go either way, it depends on the complexity and difficulty you're going for. It's a little more book keeping to take note of clocks to return later, and it does keep the pressure up when you do eventually return. However, I understand if some folks want to take leaving a realm as a sort of reset.

(+1)

Thanks for the reply. Great game, keep up the good work!

Any thoughts about co-op rules?

Developer

I don't have any plans for them in the immediate future. It would involve thinking about how to co-op both exploration and combat. Combat would need a bigger grid probably, and adjustments to the order of resolving things. It's doable, but would require a lot of changes that I'm not planning on making anytime soon!

That's fair! Thanks for responding!

Am I allowed to look through the locations on the map prior to travelling to them, or should I wait until I get there to look at them?

Developer

I mean there isn't a rule against it, but it might ruin the fun of discovery. Plus, it might diminish the difficulty because you know what to expect. I wouldn't recommend it, but you certainly can if you want!

Just realized that the only starting equipment that lets you attack the Same Square is the Flame Spell, is this working-as intended or should the Long Sword and Axe be Same & Adjacent? 

Developer(+1)

That's intended! Same range weapons are very rare. Enemies however can attack at Same often. This is to create tension. Enemies can get you into a spot where you cannot strike back, making you think about your positioning even more. 

It does feel a little unnecessarily punitive to me, but this could also be sour grapes about my build moving only a single square at a time (Long Sword + Sling + Strider Boots). Thank you for your answer! 

Question:  Cleave's targets are enemies.  Does Cleave damage all adjacent enemies?

Developer

all enemies adjacent to the target 

"The block value is only applied once for the total amount of harm."

Question:   The total harm applying guard is the sum of all harm taken from multiple enemies, and the guard value he applies only once.  Is this correct?  Or apply the guard value to the sum of each harm of multiple enemies? 

Developer

Block is applied to the total Harm incoming. If two enemies are attacking me, for 1 and 2 Harm, I have 3 total Harm coming my way. My Block value would subtract from that value of 3. 

Certain realms have clocks which progress "after completing an action at any Point." Let's say I enter a Fight, but die. Does this mean I have "completed" the Fight action for the sake of that clock? Or is the Fight not considered completed?

(I think I know the answer, but I figured I would ask anyway.)

Developer(+1)

the fight is not considered complete

Hi! I just got the game and I am loving it. I just had two quick questions:

  1. If you go to a Point with an incomplete Fight, are you forced into combat? Or can I decide not to engage and turn around?
  2. On the Grim Coast, do you have to complete the Fight before you can do any other action, or only other actions in the same day/night part. For example, if I go to Point 2 during the day, can I Search and Learn, or do I have to complete the Fight at night before I can do anything else?
Developer

I'm so glad you're enjoying it!

1. You aren't forced into a fight, you can decide to move on!

2. You only need to finish a fight for the same time of day to access the points from that same time of day. 

(+1)

Thank you for the quick replies. I honestly never thought I needed to combine my love of Soulslike and Solo Tabletop, but here we are.


Also, and this is unrelated, but I appreciate how moddable you made it (e.g. how easy it is to make new Realms). And, while I understand this is more niche, I would love to see a level of community engagement similar to Mork Borg and it's third party library. You definitely deserve it!

(+1)

How is the Sling starting item meant to be used?

A player taking it can only take another starting item that make them move 1 if they are lucky (or 2 on a 4 with the axe) and as nearly all enemies want to make their attack from the same square or adjacent after the first round the player is likely to always have people on top of them or adjacent meaning the range 2 to 3 sling basically becomes useless for most of the fight.

Just chiming in here, as I also think the sling could use some sort of tweaking. I picked it and the longsword as my starting build along with the striding boots. I played through the Grim Coast realm and I don't think I ever used the sling unless I literally had nothing else to do. There was just never a situation where using it would have been strategically better than using the longsword.

I got my ass handed to me so many times during that realm (I think the rune lord took me like 6-7 attempts). I first chalked it up to me being new to the game and not fully grasping the rules at that time, which was certainly true to an extent. But when I moved on to the next realm, this time using a longsword and shield, I found that I was doing WAY better in combat!

Perhaps that simply speaks to the necessity of having a shield, or at least some sort of weapon that provides Block, rather than the sling's weakness though.

(+1)

hello ! A Quick (but maybe not so easy) question : will you create any more content for this wonderful game ? Because it's fantastic ! 

Developer(+1)

I definitely will! Just not sure on the timeline yet. 

I'm so glad you're enjoying it!

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