Omg the game is soo cool. It's like vampire survivor but better. Nice concept.
Play game
For The Church's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #8 | 4.074 | 4.074 |
| Game Design | #14 | 4.044 | 4.044 |
| Audio | #15 | 3.889 | 3.889 |
| Overall | #23 | 3.777 | 3.777 |
| Graphics | #26 | 4.185 | 4.185 |
| Innovation | #81 | 3.504 | 3.504 |
| Theme | #233 | 2.963 | 2.963 |
Ranked from 135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The end of the day is the beginning of the night.
Did you write all the code and made all the assets from scratch?
All code and assets were made from scratch
Comments
The game starts off a bit slow, but gradually gets more interesting as you get upgrades, I like it. But why do these people keep moving into a neighbourhood with a berserk paladin?
Very addictive game. I wasn't able to make through 15 days but I had great fun.
Latinus non loquor, interpres tantum utor lmao.
Hic est secundus ludus Christianissimus Ego semper facultas experientiae praeter FIDEM, 10/10!
This one's dangerous for me! These wave based games have this funny effect of making me lose tracks of hours of time lol.
Excellent work all around- graphics are great, gameplay is thoroughly enjoyable, and the sounds match perfectly to everything going on. Also I love the puns in the upgrade names!
I like the 2.5D style. Game level feels great and challenging. The Day night system is fun and I enjoy chasing all the villagers to their home when it just enter the night period lol. Would like to see more combo but it may out of scope for a game jam. Anyway, I think it is fun.
A very fun game with unique mechanics of killing sacrificing villagers for more blessings/upgrades! (Just believe that it's for the greater good, don't mind it.) The upgrades are versatile and there's this one that had me laughing lol.
The use of day and night cycle just works; it is not there just for visual purposes, but also for determining the game's design and its mechanics. Over the course of the gameplay, you get to feel that a day's of killing sacrificing villagers is about to end and something is coming i.e. the demons of the night.
The camera, 3d environment, and pixel art works perfectly together for me. The wobbly effect while moving is not jarring at all, the 3d world makes it feel more open to explore with, and the pixel art is cute.
Overall, it's a cool game with juices and delivers fun experience to the player!
well polished, a game that makes me want to comment good things about it, great job!
Definitely one of my favorites I've played so far! I love the adorable pixel art and the upgrade mechanics. I do wish there was a way to heal the shrine since it is hard to avoid damage entirely, especially towards the beginning when I didn't have any upgrades. However, this is extremely well done and I had a blast playing it!
Love the 2.5D style and all the animations were very satisfying, good game!
Very nice movement and animations on the poof when the player moves. Although maybe I would have liked a different more unique approach to the theme of end is a new beginning rather than switching from night to day. but overall nice work graphics and audio are super cool as well. keep it up!!
Thank you so much !
Although it's not obvious I really wanted the player to feel different between the two cycles, and to be perfectly honest the essence was: Ending a life to begin a new day, since ending lives helps you protecting more, but I was so close to the deadline that I half assed wreote it on my page hahaha
I especially love the camera movement and the player movement, swinging was really satisfying. Simple yet creative concept!!
For a game made in 72 HOURS, this game is really fun! I like how you mashed 3D and pixel art together! what adds the cherry to this cake? is the holy cow. honestly, I don't think there's anything wrong with the game. maybe the orbs when you kill a person could add health to the shrine (if it does, maybe a bit more?). but other than that. this is very good! better than anything I could make!
Thanks for your feedback, I'm so glad to read that !
The idea of getting health thanks to the souls is great, I should look into that.
But please don't be that harsh on yourself, your game was really interesting and the gun play felt great. Learn by doing JAM after JAMs and you'll eventually get there !
It was really fun to play, the game feels so polished (especially in 72 hours!) and the abilities are quite interesting. It makes me want to try a similar art style … !
(If only I ignore why I kill my own people lol (and I noob
HOLY GAME
God forgive me, but this is super fun to play LOL
You did an excellent work! Graphics and audio are perfect!
But in my second play, enemies didn't spawn, i don't know what happened
Thanks for your feedback !
You definitely hit where it hurts (it means that your feedback is great don't worry), I playtested this game so much and tweaked so much values. In the end, I forgot to make a difficulty adapted to an audience, and instead have a difficulty that is fitting for a hardcore gamer or the game developer itself (me) :)
Really cool! I like the game loop a lot and the art is also super cute. Reminds me a lot of cult of the lamb :). Great work!
3 days is a great job for this title! I really enjoyed it and you made a great aesthetic. I am a sucker for 2D sprites in 3D worlds. I did get a bit dizzy with the camera, though, and I wonder if it could do with a little more smoothing.
Well done!





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