Awesome concept and fantastic visuals. The grappling mechanic is super fun, but maybe it would feel more natural in todays gaming space if it was aimed with mouse? Collecting the diamonds was really satisfying too. Great job!
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Galaxy Grip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #7 | 4.182 | 4.182 |
| Gameplay | #14 | 3.636 | 3.636 |
| Overall | #18 | 3.432 | 3.432 |
| Sound | #21 | 3.091 | 3.091 |
| Theme | #48 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a really cool and fun aesthetic. Loved the sounds and the visuals. The grapple and double jump mechanic was easy to understand and was fun to get better at. Wish the enemies provided some kind of challenge since they don't seem to hurt you, but I could see this being a fun game based around clever level designs!
Thank you for the feedback!
We're happy you found all those parts of the game fun and enjoyable!
The enemies hurt you, at least the ones with spiky hair, but we didn't had the time to polish it well... It's on the list of things we should keep an eye on whenever we decide to fix some elements of the game!
The telescopic hand is a great idea ! Maybe a little bit too slow. The chara design is cool, nice job.
Good pixel art theme, I feel like it would have been better if you would have done something different with the diamonds and the time. I didn't really know what my goal was. Like maybe make it so you needed to collect all of them to finish? Overall, very solid!
I loved the art and atheistic! The game was very juicy and very fun to play! Great job!! ^^
This feels like a really well thought out and executed effort. It fits the brief really well in it's speed-run-ability - perhaps a tiny bit less in theme, though. The sprites are well drawn, proper pixel art, too. I think I probably just recorded the slowest time ever!
Great aesthetics ! loved the art in this, especially the character. Fun mechanics as well.
Good style, control is responsive, but I would like a little faster movement.
Good job!







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