like the spring bouncing you higher didn't notice it as first and was using the blood splatter jump thing and losing hearts and was like okay this is not the way to do this. So easy to get tossed off the screen on the the left and right though. Nice little beat the lava to the top game.
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Leaping For Life's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #5 | 3.929 | 3.929 |
| Overall | #11 | 3.714 | 3.714 |
| Concept | #19 | 3.714 | 3.714 |
| Enjoyment | #21 | 3.357 | 3.357 |
| Presentation | #22 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Every time you jump you lose one life point, and the level is vertical.
Cookies eaten
0 :(
Comments
Love the springs n stuff but the game is kinda frustrating with the lack of checkpoints
Very difficult for me, lol, but it was a lot of fun to play. This felt like a very polished experience overall with the smooth animations and chunky sound effects!
New rage game unlocked. I liked the aesthetic, and the mechanics are really cool. Just very hard lol.
A very good combination of constraints and themes.but it seemed to me that the control of the character was inconvenient, it was too smooth.Otherwise, everything is fine.
Really nice game!
I got a bit in a hurry thinking the blood meter would constantly rise :D
But after I figured out that you had plenty of time and the boucers would increase in jump force, it got really fun!
You just had to put a bunch of blades above the door at the end, didn't you. I was so excited the first time I saw that door, and yep... overjumped it. Dead.
Really fun concept. I'll definitely be coming back for more. Loved the way you implemented the mechanic of being able to jump, but at the cost of health (used a similar mechanic in my submission). You definitely *feel* the decision in your game, which makes for some compelling gameplay.
One bit of feedback... It felt at times that the amount the springs launched me was random, and other times it felt my next jump would be increased from my previous jump's height
Thank you very much for playing!
First of all, I'm really sorry about the ceiling blades, I bet it wasn't a very pleasant surprise haha
And thanks for the feedback! I also wish I had a little more time to tweak the overall physics, but I wished to submit the game before the deadline and ended up not making all the changes I could've done. Maybe I will come back to this project in the future!





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