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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Hey there! Welcome! Sticky Locked

A topic by Majalis created Sep 20, 2016 Views: 38,797 Replies: 72
This topic was locked by Majalis Dec 08, 2016

Topic is getting large and unwieldy - if you have any questions, please open a thread!

This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 21 to 24 of 24 · Previous page · First page

I need help I downloaded the new update and tried all three downloads and it gives no run java app like the previous updates but the config and channelblog are there I need help. if more info or how to reach me my email is lobdell592@gmail.com

You guys need writers or something? I can offer my help, I have nothing really better to do. Let me know!

Developer

We've got plans to create a system for mod encounters that you can include as well, so guest writers is definitely on the roadmap - don't have the infrastructure for it yet, though. D:

You guys are awesome, like seriously, awesome. I hope this blossoms into a fantastic game. I'm willing to help in any way I can. Keep on doing what you guys are doing!

So question, but whats the general plan to flesh out combat a bit more?

Perhaps its just me not understanding the system, but right now the combat feels a bit too "luck-based" at times, with repeat swings or actions from your character resulting in absolutely nothing happening despite stance vs stance, balance, stamina, and other such things yet the enemy can hit you or do something to you every time over and over again. This happens even when you're all maxed out on stamina, your balance is as great as it could be, etc...

And also I'm not sure if this is an actual issue or something not implemented yet, but I can't seem to actually change the resolution of the game or size of the window box at all from the options menu.

Developer

Hey there - there's a lot that still remains for combat; weapons, armor, and items are going to play a large role, skills will have more diverse effects, there's general balancing that needs to be done.

Mainly, right now, if you don't hit the enemy with heavy attacks early on to break their armor, you end up in a situation where you can't perform strong enough attacks to do anything to them, because as you get lower health and stamina, your effective strength lowers. The combat system is currently entirely deterministic (aside from what actions an enemy will take, which is a weighted random distribution based on how aggressive they are and the current situation), so there's no luck factor involved.

That may be an actual issue with the resolution - that should be working. When you change the resolution dropdown it doesn't resize your window at all? It should at least automatically resize each time you make a selection, and then it should save it when you leave that menu - we'll be adding a save button eventually.

Ah I see, thank you for the more in-depth explanation regarding the combat.

And about the Resolution - no it does not resize at all, any changes done to it keep the window size the same if it wasn't fullscreened.

Developer

Ohhhh, sorry, I completely forgot that it's non-functional in the version of the game up on itch. The options menu is more fleshed out in v0.1.14.0+.

Developer archived this topic
Viewing posts 21 to 24 of 24 · Previous page · First page