Good work on visuals! Every detail was on point and brought something to atmosphere. Good game!
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Escape Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #58 | 2.592 | 2.818 |
| Aesthetics | #59 | 3.010 | 3.273 |
| Story | #90 | 1.672 | 1.818 |
| Horror | #97 | 1.923 | 2.091 |
| Enjoyment (Best Game) | #110 | 1.923 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great work on the visuals!
It was quite hard to find out what I had to do, but overall a nice experience :D
I'd definetely play a refined version!
Quite hard to see the key up there. Also, i never understood why the other door opened?
I picked up the ink bottle, but could not set it down again. Is this some default UE5 thing? Haven't played around much with it, but most games here using UE seem to have the feature. It was a little broken though, had to restart.
Nice atmosphere in the rooms. Some assets maybe didn't fit well together. Extremely wet looking surfaces, you could probably take the specular down a notch :)
Interesting movement btw, made me feel like in Amnesie when hands are shaking, head is pounding!
Thanks for the feedback, the code of this project is custom and I did all of it. The reason why you could not drop the bottle is because you weren't looking at it. The center dot is there to show you what you are aiming towards and whether you can interact or not. You can only set the bottle down when the dot is looking towards the bottle/Item. I didn't do any of the map design, it was bought assets from the Unity Marketplace and then converted into unreal assets. We had a short time period and couldn't get everything on. The door opens when you look at the note in the second room. If you have your volume high enough or any volume at all you should be able to hear the door open.
I like the design of the place. Really fits the theme you're going for. Looking forward to the full release!
I never really got to experience what this game had to offer because its too hard; I just couldn't figure it out.












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