Even though the game looks far from being finished, I think the core gameplay loop of hitting the tiles and then destroying the remaining bullets / enemies is fun and can become the basis for a good game. For example, you can implement a risk&reward system by giving away more points the longer you wait and increase the number of enemies. Also it would be nice to know the correct order for the tiles or at least to have a hint.
And the music is so good! The main menu theme goes hard
Play game
Miami Consturction Inc's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #14 | 2.507 | 3.143 |
| Fun Factor | #23 | 1.823 | 2.286 |
| Overall | #24 | 2.032 | 2.548 |
| Graphics | #24 | 1.937 | 2.429 |
| Gameplay | #24 | 1.937 | 2.429 |
| Special Object Implementation | #25 | 2.051 | 2.571 |
| Theme Implementation | #26 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
We use the hammer for damage and you try to escape the room by walking over the colored sigils in the correct order.


Leave a comment
Log in with itch.io to leave a comment.