At first I was going to complain about the delay on the swing, but soon I realized that it actually made the gameplay loop really interesting. It's quite slow, but only takes a couple kills to get a power up at first. But as you get used to the swing, the power ups take longer and longer to get, which actually made it a cool balance to the player's skill increasing. Surprisingly cool progression to the game.
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Bullet Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #74 | 3.182 | 3.182 |
| Visual | #109 | 2.959 | 3.091 |
| Fun | #117 | 2.698 | 2.818 |
| Audio | #122 | 2.611 | 2.727 |
| Overall | #139 | 2.524 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
TopDown Engine by MoreMountains and Castle Interior by Lanea Zimmerman





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