I finally got a chance to play the PC build, and I must say, it's really cool to see the Godot engine being utilized so effectively. The pixel graphics are good, and the screen effects add a nice touch to the game. The game loop feels well-designed and complete, although I didn't make it to the end and I'm not sure if there is any final end. I made a mistake with the timing and the monsters took down my base. Nonetheless, the teleports were a really nice way to progress in the game. Overall, well done!
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Melinda The Scavenger (Jam Ver.)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #88 | 2.821 | 2.821 |
| Gameplay (how good was the user experience, game design, narrative, etc?) | #102 | 2.429 | 2.429 |
| Creativity (how unique or innovative was this experience?) | #120 | 2.357 | 2.357 |
| Overall | #125 | 2.450 | 2.450 |
| Theme (how well does the game fit the challenge theme?) | #126 | 2.393 | 2.393 |
| Implementation (rate the game's overall stability and functionality) | #165 | 2.250 | 2.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
RedCocoon, Stalgbit
How does your game fit the theme?
You are playing as Melinda, who lives in a heavily polluted world. You need to go out and scavenge for item, taking deep, long breath in order to survive in the wasteland








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