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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Bug Reports Sticky

A topic by GrimDark created Nov 29, 2021 Views: 31,393 Replies: 209
Viewing posts 21 to 40 of 137 · Next page · Previous page · First page · Last page

I think I have a bug. I have acquired Caitlin recently (after downloading the latest version), and it seems I can't raise her affection beyond "Friendly" through activities (like going to the diner or stargazing) or through talking. Through talking "Amiable" does appear but as soon as I click "Stop talking" it drops to "Friendly". When I click on "Overview" in the slave menu I don't see any trait that could cause it*. She was jaded but the trait doesn't appear anymore.

I probably should say that I want to do some kind of challenge here : I want to try to raise her affection to the max without sex. I suppose sex would be a way to raise her affection but I don't want to do that.

* The traits that appear are : Pure, Sweet Tooth, Vanilla and Normal

Developer

She won't raise her Affection beyond Friendly if you haven't finished her quest. You could say she's a "Jaded" in a very hard way. ;)

Ok, thank you for the answer ! I was planning to do her quest later but I will do it now instad.

The Gardener job does not appear to be functioning correctly.  It says that a gardening skill of 26-50 raises income from the garden +25%, 51-74 by 50% and 75-129 by 100%.  I have Juno assigned there, the skill raises (15% chance/day) are kicking in but my income has been frozen at +14 for a long time.  I wasn't tracking it at the 26-50 level but it didn't increase at the 51 or 75 threshold, she is currently at 78.  Is +14 the cap or is there some other factor I'm missing?

I have the same problem with Juno. She is undying affection and 100 happiness (108 usually, but it never stays there of course.) Maybe she doesn't like gardening. I sent her to the Academy to train to, but it would not raise her gardening, even after 30 days in classes.

Gardening is trained randomly daily from being a gardener.  Think Mai Lynn has the highest skill outside of captures with it buffed. Dakota starts at I think, 25 gardening skill. What a waste, I sent her to devious tools instead, it's much darker that way. Sadly I cannot interact with her at work. although I take constellation in knowing she's learning something. The only thing more amusing is Eliana as the household floorwalker.

These NPCs and their stories. How much fun creating your own.

(1 edit)

Same problem here, 295 days later. Is this is a gardening problem or a Juno problem?

(Specifically, she has gardening 75. Maxed out garden with tools went from 11 to 14 production when she reached skill 26, but hasn't changed since. I did a really tedious save slum to see if she was just broken at the 51-74 range & it seems it's just broken. Same question remain though, is it Juno or Gardening skill that doesn't work well?)

Also for girls with jobs they can only do training at 8 am, even after their shift is over they aren't able to be included in training.  You have to go in and manually remove them from their job, do the training, then assign them to the job all over again.  I can't say if it's all girls and all jobs but I tried Michelle and Eliana, Eliana was assigned to perform at the Dragon where her shift says it ends at 4:30 but no matter what time it was after 8am she could not be included in training.  (I was trying to do stamina but checked ranged combat also to verify it wasn't specific to stamina)  Michelle was assigned at Nika's where her shift ends at 4pm.

Clock in the crafting menu isn't tracking properly, when you start a new project or go into an existing project the first time you click continue the display clock doesn't tick up half an hour (the ticks still happen, they're just not shown), and after that it remains half an hour behind while you're working on the project.

(1 edit)

A minor bug, on the public version of 8.1.3:

When you try to rise Adrienne's corruption, the text says that you managed to rise it (+1), but it remains 25/100

Developer

yes, fixed in 0814! :)

(1 edit)

at the end of each day(version 0.8.05)  my main girl loses 1 to her max stamina

v08.15b some clothes get lost, I often save and reload.

Latex strap bikini, Karada and Training harness get lost after I bought it and used.

No problems with the other clothes.

Developer

Hello! Thanks for reporting. This bug has been addressed in 0.8.1.6. and should no longer be an issue. 

I got pen and paper PRG inactive in my list. Maybe I have any item missing or something? Still cannot realize what's the problem.

Developer

Make sure you have enough people joining you - it requires at least three guests/slaves to start. Also note that it's a one-time thing. If you've done the whole campaign, it's permanently greyed out.

I've done the whole campaign. I will miss it :')

Maybe it is a bug or not but i don't have the option to buy slaves in the watery eyes slave markets it doesn't exist nor any random slave appears at crystal hills market, i also never being able to capture a slave through combat, is any of this on purpose our is it a bug?

Developer

Hello! No its intended as those features are only in the Tier4 0.8.2 Alpha right now. That version will be released to the public later this summer.

ah i see thank you.

(2 edits)

Ran into some dubious situations in 0.8.1.6

  • There seems to be an oversight with textiles. There’s simply nowhere to buy cloth to try and practice artisanship (and levelling up crafting is frustratingly grindy as it is). The only way to do it is to keep scrapping merch for a chance at cloth scraps to then put them together as textile.

  • During the quest The Prowler From the Depths, you can confront the professor about the Medallion you pick up from the abominaton at the abandoned house. You then get into a Manipulation check which I got curious and save-scummed for. No dice, couldn’t pass it despite having really high Manip. So I opened up the html and eeeeyyy, that test is a fake! It’s not rolling dice, it’s just telling me I failed by a small random amount! I got a bit miffed, not gonna lie =P

  • Still a handful of .PNG and .JPG lingering in the assets.

  • Dakota’s quest mentions that the next step is going to her Birthday but that seemingly never happens? No prompts, no options, no updates… Wanted to edit my save to try and fiddle with flags but it’s unfortunately not serialised and I’m not in the mood to find and reverse engineer that in the middle of that 14 megs html =P UPDATE - Well, I DID dive into the html, fiddled with my save and figured it out. If you miss Dakota’s party, the quest just stalls forever. This could be intended but it’s frustrating and confusing. One easy way to remedy this even without having a backup route would be to have a start of day announcement to remind the player to go to the party. Also, as a suggestion, consider dropping the encoding and just storing the save file as plain text when exporting/importing to aid in situations such as these

  • I seemed to run into a sound effect issue. I’ve lowered my volume to 50% and I think some conditions are causing the reduction to get applied to some sounds multiple times. I’ve noticed this as some gun sounds (Rifles the most definite offenders) eventually vanish after a while during long play sessions. I thought the sounds were just not playing but at one point I noticed them playing veeeery faintly.

(1 edit)

Not sure if this is a bug or not, but for some reason i'm locked into only 6/6 insane difficulty bounties. Even weirder, no matter the description, its always the same exact set up. (which works for me because the loot ends up being the same too and its one of the higher ended ones) 
I've been playing a long time (509) in game days. not sure if that helps

Hey, great game! I like the hole concept of it so looking forward to next updates.

I found a slave after a fight in Stokke Hills (i think it was the guy in the park) and after adding her from "Inspect captured slaves" tab there are no pics/art for her.

Her name is Padme.

If i try to open the pic in another tab it point to the path below:

Masters%20of%20Raana/Pics/AvRan/Av174/edu_goodsmall.png

Probably something with the option still being WIP.

Looking forward to it tho.

It makes sense to me in this type of game to be able to collect slaves after fights/random events if someone is playing a "slave trader" kinda style.

Developer

Thank you! That's right. She's a "spill-over" from the current 082 Alpha. PM me on Discord and I'll send you her wardrobe pics. :)

(1 edit)

Golden Papers. Quest bugged. I extorted,  and it didn't complete. I thought I sold the journal prior to extortion, but perhaps I didn't? It hasn't completed. I cancel extortion dunno what occurs apart from no further options, no point in cancelling the extortion  to get rid of the quest in my journal, telling me to sell the quest journal.

Where are virgin slaves? Lovisa, yes, and where? Dockgrave XI

Zoom in option is bugged this latest version unlike the previous version.

I may just be missing it, but in 0.8.2c I can't find any indicator of how many days the character has instructed at the Academy and how many days in the current instruction period were left.  It used to list that in the Office at the house, but it isn't there now.

Developer

No, that system has been removed as of 0.8.2. The dean is now grateful for all able-minded scholars willing to teach in his halls. No strings attached.

I can't get back at Marston Avenue. 

Only can SCENVE AERA.

Developer

what happens if you click return?

no response

The only issue I have noticed with 0.8.2.1 is that sledgehammer icons are broken (missing or mis-linked?).  The other new graphics are visible and the expanded soundscape is nice.  There was also an NPC armed with a sledgehammer whose sprite had swords instead, but I think that is part of a different issue.

I acquired a follower named Zenobia from a quest location at a hotel in Watery Eyes, by subduing her in combat.  When I ask about her past, the first page she gives belongs to Ariana Winton instead. The second page is normal for the new NPCs.  I haven't seen the third page yet.

Not sure if this is a bug or just me doing stuff out of intended order and breaking things, but on the "Golden Papers" Mission I can't progress, it tells me to check the Census, but when I do it doesn't upate the Journal and shows no new PoI anywhere.

In 0.8.2.2 (public), I don't see the Grenade Launcher at the Transit Department.  The Plasma Rifle is in the slot where the Grenade Launcher appears in the screenshot.  If the Grenade Launcher is a tier item or influence locked or something, I missed that information.

Bug in Jaded and Frigid


The Wiki says:

Jaded[edit | edit source]

This NPC Happiness at a much slower pace and events that would make a normal person happy might not affect a Jaded one at all. He or she isn't as receptive to negative Happiness effects either, however.

  • Effects: Slower Happiness gain. Doesn't lose as much Happiness or Affection when MC treats her badly.
  • How to increase: Ending the day with an NPC that has Happiness 10 or less, and Affection Abhorred or worse, has a 20% risk of raising this Trait with one point.
  • How to decrease: Having an Affection that is Loving+ or Happiness above 79 when hitting End Day has a 15% chance of lowering this Trait with one point.
  • Sex: Both.


At some point when I couldn't lower jaded under 49 I gave and looked at the code:

<<if $traitjaded gte 50 or $traitfrigid gte 50>>

<<if $happiness gte 80 or $masterlove gte 80>>

<<set $traitjaded-=1>>

<<set $traitfrigid-=1>>

<</if>>

<</if>>

<<if $avIn_traitjaded gte 50 or $avIn_traitfrigid gte 50>>

<<if $avIn_happiness gte 80 or $avIn_masterlove gte 80>>

<<set $avIn_traitjaded-=1>>

<<set $avIn_traitfrigid-=1>>

<</if>>

<</if>>

<<if $avAp_traitjaded gte 50 or $avAp_traitfrigid gte 50>>

<<if $avAp_happiness gte 80 or $avAp_masterlove gte 80>>

<<set $avAp_traitjaded-=1>>

<<set $avAp_traitfrigid-=1>>

<</if>>

<</if>>

<<if $avAp2_traitjaded gte 50 or $avAp2_traitfrigid gte 50>>

<<if $avAp2_happiness gte 80 or $avAp2_masterlove gte 80>>

<<set $avAp2_traitjaded-=1>>

<<set $avAp2_traitfrigid-=1>>

<</if>>

<</if>>

<<if $avAp3_traitjaded gte 50 or $avAp3_traitfrigid gte 50>>

<<if $avAp3_happiness gte 80 or $avAp3_masterlove gte 80>>

<<set $avAp3_traitjaded-=1>>

<<set $avAp3_traitfrigid-=1>>

<</if>>

<</if>>

<<if $avAp4_traitjaded gte 50 or $avAp4_traitfrigid gte 50>>

<<if $avAp4_happiness gte 80 or $avAp4_masterlove gte 80>>

<<set $avAp4_traitjaded-=1>>

<<set $avAp4_traitfrigid-=1>>

<</if>>

<</if>>

<<if $avAp5_traitjaded gte 50 or $avAp5_traitfrigid gte 50>>

<<if $avAp5_happiness gte 80 or $avAp5_masterlove gte 80>>

<<set $avAp5_traitjaded-=1>>

<<set $avAp5_traitfrigid-=1>>

<</if>>

<</if>>



There is no other section where jaded AND frigid can be lowered. This says it is not possible to go under 49 either a bug in the code or documentation.

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