I like it. Would probably use it in the future.
Play tool
Daily Heroes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How much I could potentially use it in the future | #11 | 3.083 | 3.083 |
| Overall | #12 | 3.389 | 3.389 |
| How nice/fun it is to use | #16 | 3.667 | 3.667 |
| How original/innovative it is | #20 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like this as a concept for tracking tasks. Gives a bit of adventure to the texture.
Interesting take on time tracking, gamifying it by making each task a “quest”.
The UI is simple, but functional. Maybe adding an option to expand the options, so it’s not only icons would be nice. It would make it easier to tell what everything does without waiting for the tooltips to load.
Overall, it’s a nice little tool! What kind of technologies did you use?
Great job on creating a useful tool that promotes focus! I really appreciate the concept. However, I have noticed one minor issue. Currently, when I stop the timer and start it again, it restarts from the beginning. It would be fantastic if there was an option to pause the timer instead, allowing me to keep track of the time I have already invested in the task. This feature would greatly enhance the overall experience. Keep up the good work!
I love apps that promote productivity and self improvement. I too would like to see some experience points and levels if you achieve your goals. I would like to see more of this. Very cool.
Thank you for your feedback!
I'm still testing things, but to make it a bit clearer :
- there's no actual levels or char stats in the app, only borrowed concept of game missions.
- "focus on this task" is for when you've set your mind of what to do next, so that you don't forget. "start" is for when you're ready to start focusing on that task and start the timer.
***
If you like the concept, here's more info about how this app actually works (I'm totally hyped to explain) :
- there's no time blocking, no scheduling, only time to commit and gain real-life experience.
- you don't just assign any tasks with low "experience" points. Tasks such as brushing tooth, take a nap, and breakfast are not to be considered a "mission", but tasks such as growing a YT channel, write a blog post, or game dev does. Because those things improve your life skills over time.
You can always stop when there's a distraction or an urgent task. No matter if you finish it in a week, you should aim to reduce that timer to zero then move on to the next task until all is completed (could also mark it as finished manually before time runs out). After that, you can reset the progress and start over.
This ensure you distribute your time to gain life experience real fast without too much pressure on time scheduling, because everthing now fall in place despite all kind of distractions.
Then again, I need more opinions because this might only work for content creators who spend most of their time working on a computer.
Somehow I keep failing my mission to take my sleeping pill.

Because of this, I can’t rate this tool, but I like the concept.
An interesting take on the daily task app, the progress bar animation is really nice, and the UI is designed quite well, is there a way to track progress over multiple days? or is it more for reminding you to do things per day?
Thank you! In this jam version, no, but I will add progress tracker later. I need it too, urgently.
Nope, it's not a daily task reminder. It's like you take a mission from NPC where you're expected to finish it even if it takes a whole week, reset the progress, then do it all over again until that generic task is considered finished or you gain very little experience from it. That's the basis of development that I can picture.
I keep getting a "Failed" message whenever I attempt to add a mission.

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