Good job - great use of assets and it was fun trying to pick up all the bottles. Like what others said, I agree that adding a bit of a warning for missiles (like a ! where the missile is coming from) would be nice, but I also think that there should be more types of missiles that are harder to dodge as you go further into the game, assuming that you do make it infinite (homing missiles, bouncy missiles, etc.).
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Cleanup Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 2.750 | 2.750 |
| How much do you enjoy the game overall? | #4 | 3.000 | 3.000 |
| Gameplay | #5 | 2.875 | 2.875 |
| Overall | #5 | 2.850 | 2.850 |
| Visuals | #6 | 2.750 | 2.750 |
| How well does the game fit the themes? | #7 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 55 minutes


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