I think making the goal so rigid is the biggest flaw.
Also, with just pixels the game doesn't seem to be fun enough, but I do see big potential. I'm gonna add it to my mechanics folder actually.
Like, I enjoy just going through mtg cards online, reading them, and trying to find some good ones. It'll be cool if instead of trying to find a cool unit I would have the ability to merge some cards, mutate some properties, and make myself some powerful stuff.
Play game
GenEvo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #5 | 3.111 | 3.111 |
| Technical Implementation | #8 | 3.333 | 3.333 |
| Theme/Limitation | #8 | 3.667 | 3.667 |
| X Factor (overall enjoyment) | #11 | 2.778 | 2.778 |
| Overall | #11 | 3.037 | 3.037 |
| Graphics/Animation | #12 | 2.778 | 2.778 |
| Fun/Design | #15 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Unity
Which art and audio did you / your team NOT create? (optional)
all sound effects

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