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TumbleSeed

TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain. · By aeiowu, dlask, benedictfritz

Bugs Sticky

A topic by aeiowu created Dec 01, 2016 Views: 8,394 Replies: 208
Viewing posts 21 to 40 of 82 · Next page · Previous page · First page · Last page

I found a crystal in a perspectively impossible spot

And teleseeding into a hole lead to some very unexpected behavior and the inevitable end of the run:

Developer

That crystal looks like it might be from a previous run and was never destroyed.

Good find on teleseeding into a hole! Can't believe we never tested that! haha

Developer

I wonder if crystals just have a z sorting issue as well. I know we recently optimized some z ordering logic and ive seen this side effect before with crystals. We'll look into it!

I managed to double die. I had 1 heart and took a projectile hit while I was falling into a hole, and both death animations and sounds played at the same time--the tumbling down and the falling over and dying. No need to rub it in, TS!

Developer

Hahaha TS knows how to celebrate a defeat

Weird.

On the new Alpha build that dropped really recently.

I got to past the first area and went onto the jumppad. But my vine didn't follow and my sticks would only register down and not up. My little seed was shaking furiously as I couldn't help but move further and further away from him. Eventually, my seed dropped down to the previous level (where my vine was stuck, and I regained the ability to go upwards once the seed landed on my vine again.

Happened at the top of the desert this time.

Developer

Thank you for the screenshot!! I actually have a hunch now what this might be!!

Often when I go into a shop, I can't read the text bubbles unless I navigate between the purple buttons.


Was carrying the blue teleporter thing up to the blue area. Was also doing the "finish the forest in under two minutes" quest. When I finished the quest, the blue teleporter indicator was gone. When I got to the blue area, nothing happened.

Timed quest seemed to cause the game to forget I was carrying the blue dev-art circle. :P

Oh! I might be wrong. I misunderstood how they work and that you could drop them. They are really hard to see when dropped :)

Developer

Yeah the teleporter orbs are Peak Programmer Art right now haha sorry!

Mines seem to remain after death. Which is super weird. (this is my after my 2nd death after dropping those mines, the level changes, but the mines persist)

Don't know if this always happens or, if not, how to repo.

Sometimes to hilarious results!

Rotating laser turrets ignore cloak.

The explosion throwing turrets ignore cloak too.

Developer

Thanks!! We always miss these

Bit of a soft lock here: I fell into a hole in Desert and the letterbox came up and I could hear the sound of respawning at the bottom of the biome but the camera didn't follow. Was shaping up to be a pretty good run, too! Ah, well.

Developer

Ah dang! You didn't happen to grab a log, did you? That's a really weird one

Forgot to grab a log but if I see this again I'll make sure to post it.

  • There was a grub on top of a plot. I planted a thorn seed on the plot, the grub wasn't killed, and I didn't get a thorn.
  • One of the red torpedo shaped enemies that dig new holes leapt up in the air, and then came down on a spring plant that existed above it, triggering the plant and the torpedo-thing glitched out simultaneously trying to fall like normal AND be propelled up by the plant.
  • There was a grub that got trapped in a hole. I'm not sure if it spawned there, or it somehow wondered in. Maybe the collider was overlapping the hole when it spawned? https://drive.google.com/file/d/0B21bNGf_7lj6cV92S...

I also got a surprise plot that was hiding behind a log (perspective was hiding it). Luckily, I think I planted something like a crystal seed or a heart, but if I was another class that could have ended poorly.

I'm surprised that this hasn't come up in this thread: The Mace Seed is pretty broken.

  • The mace disappears on contact with none enemies (like walls).
  • I think it disappeared when a thorn took out an enemy.
  • I've had it disappear when standing still, and nothing is around me.

I have had the exact same experience, just haven't put in a report yet.

Developer

Yikes, thanks guys! This is a fun one normally -- I'll try to get it back in ASAP

I was in one of the rooms where you choose between 2 seeds (is thera a name for those?), and I chose a Quad Laser seed over a Poison seed. For some reason I had a shield above my seed, afterward...

Developer

0.0 wuuuut hahaha that's bizarre. I'll try to repro here.

rooms where you choose between 2 seeds (is thera a name for those?)

"Crystal rooms" is what we usually call them

Quad Laser seems to be broken...or I don't know how to use it.

I've planted a couple now that charge up, don't fire, and even when I run over them again, nothing happens. It makes a sound like something happened and then charges again.

Developer

They were broken in alpha 0.4a but should've been fixed in 0.45a. Are you playing on the latest?

I'm on the latest version.

The next time it pops up, I'll try it again.

I don't know what this is, but it's freakin' me out.

I just found out they hurt, because they ended my run...

Developer

Image doesn't seem to work :(

https://drive.google.com/file/d/0B21bNGf_7lj6cjdBWDdnbnJtS2M/view?usp=sharing

Developer

That looks like leftover lasers from a quad laser. Maybe this is related to your other quad laser issues hmmm

Homing Seed doesn't lock onto purple-should-be-pink flying mobs that follow you.

Thankfully, it doesn't seem to lock onto you instead, but it fires off at an other enemy, even one that is not on screen.

Is homing seed supposed to be able to be reused?

If so, when you run over it, it has an animation, but nothing happens (no time depleting status bar, no 2nd homing shot, etc).

Developer

Not supposed to be able to be reused -- that's a weird bug with how the general planting system is implemented. Noted, though!

Homing seed's description doesn't mention the purple shrapnel. I think it should.

Planted Flytrap didn't activate when a pink spider landed on it.

I was the Gardener Seed and planted next to a Crystal Room entrance. The entrance was filled with a plot. "Whatevs" I say to myself just before I plant on it, resulting in me re-entering the Crystal Room since it was still being treated as a door, by the game...I also seem to have lost the crystals that spawned from said plant, but that's beside the point.

I ran into the "balance beam not responding to up input after entering the town" bug, and I was able to repeat it.

Both times I was flush against the white wall above the launch pad. I'm guessing that whatever bit of code that is preventing the beam from raising while hitting a ceiling is still in effect after hitting the pad.

Funny enough, this bug persisted into the next run, after I exited to main menu and hit space to start a new one.

Developer

Oh INTERESTING. So you, like, approached the spring from the top?

The level is hidden when you have a ton of hearts and you roll over to the right side. Turns out I rely on that thing a lot and stumble around a bunch when I can't see it.

Developer

i hear ya, i have an idea for how to fix this. it bugs me too

Viewing posts 21 to 40 of 82 · Next page · Previous page · First page · Last page