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A jam submission

The Trials of OsirisView game page

The Ancient Egyptian journey of the dead
Submitted by cryptyd — 7 minutes, 34 seconds before the deadline
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The Trials of Osiris's itch.io page

Results

CriteriaRankScore*Raw Score
Story/Narrative/Lore#24.3334.333
Immersion#33.3333.333
Overall#43.6003.600
Audio#44.0004.000
Game Mechanics#53.3333.333
Did you have fun playing?#53.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is this the continuation of an older game?

No

This is a brand new game created only during the jam duration

If you used any pre-made/external asset packs, you can credit them here
This game was done for another jam that was only two weeks and was finished yesterday, So it's technically done during your game jam period. I wanted to submit it here to get extra feedback.

Assets used: ChatGBt, MidJourney, lots of music from youtube, Singleplayer CGkit from unity assetstore

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Comments

Submitted

nice game, although it is no real horror-game. but it makes much fun for a while? finally someone like you took my favourite story of the old egypt for a game. but why i cant take anubis in the begin?

Host (1 edit) (+1)

I really enjoyed this, I have played slay the spire :) Not quite survival horror but well done on the mechanics and gameplay for the game! Not sure how I feel about AI art but it does fit in this case and it is an interesting use case, the generated is quite good. One thing the game could use is a lot more game balance, testing and more UI/tooltip improvements to explain what the icons/status effects do (like weakness/strength.. how do they actually affect my damage, etc)

Developer(+1)

Hello Adrian, 

We are really glad you like it, and yes I Agree with you on what you said especially about the AI art, 

We simply don't have an artist right now and we are a team of 2 people, one designer and one programmer so we tried to quickly introduce the idea using the AI art, and in case we are completing the project we will definitely change it. 

And yea we starting balanced the game 1 hour before the deadline :D so i know it can be a bit painful right now, and thanks a lot for your tips we will definitely do that.
Would you be interested in testing the game further if we made new versions of it? 
OH and thanks for the video, it gave us great insights.

best,

Ahmed 

Host

I wont be able to do multiple playtest like a normal tester would since the irony of being a game dev is we barely have time to play games xD

But I’m happy to play through it again when its in open beta or release!