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General Discussion Sticky

A topic by bitshiftgames created Jun 15, 2023 Views: 50,695 Replies: 718
Viewing posts 21 to 40 of 212 · Next page · Previous page · First page · Last page
(+2)

I can already predict this is going to be like Grove, in the sense that the artist is going to slowly get better and better and CH 1-2 is gonna start to have an outdated look compared to new chapters.

I feel a bit of improved artistry on the new illustrations.

I hope game dev is not soul crushing to you Bitshift, you're really good at it and I'm glad you're going for the long haul, planning 5 chapters.

The content right now was worth the price, so I'm really glad to know there's going to be updates to it, because It just feels like a deal that keeps on getting better.

Developer

Oh definitely not soul-crushing :D. It has its stresses, and new stresses now that this one is taking off, but those are good problems to have.

Also I JUST realized itch notifications don't go to the page a comment is on when there are multiple so wow, I have some catching up to do.

(+1)

Hypothesis on initial chapter disproven.  Initial chapter hypothesis was that Mezz was a kinkster who actually was doing all this to himself.  With the flashback at start of chapter 1, and the scenes I have seen in chapter 2, it doesn't make 'as much' sense to me.

Developer

There are definitely other forces at work.

(1 edit) (+1)

Is there any other way to buy the game? I tried   itch io and subcribestar . Doesn't work. Can I drop directly on the wallet and then send a screenshot for example? 

Developer

If you're in a country where you literally can't use Paypal/Itch/Subscribestar to make payment to me, send me a note on FurAffinity (sorry for the hassle) and we may be able to work something out.

(+1)

First game i buy on Itch, im in love with your work ! :3

Developer

Thanks!

(+1)

Your welcome amazing work! 

(+1)

is it possible to be able to turn off some effects or simplify some of the performance? on the entertainment distract map im having lots of performance issues and while it doesnt make stealth or avoiding the thugs impossible it hampers it a bit.

i had a similiar issue in the first game whenever i was on the map leading to the boars HQ with the water. my solution was to just get to the next area as soon as possible.

Developer

Yeah, it does chug there a bit unfortunately. Keep in mind the minimum requirement is a Ryzen 3 or equivalent, so if your system is worse than that I probably won't be directly targeting it for optimization. On a Ryzen 3 with decent memory it runs fairly smoothly most of the time in that area, but I'll admit it's still less than ideal. There's no good way to optimize it unfortunately without cutting up the map, which I may do eventually but will be...quite the project to migrate all the scripts correctly.  In the meantime though no, unfortunately there's not much you can do on your end.

(+1)

finally bought it! 

(+1)

played to a couple of the bad endings, good stuff.

i was playing on my absolute potato of a laptop, and i wanted to note that the big huge area with the back alleys and unfinished bunny suit path runs really poorly.

now again, potato laptop, so probably not an actually big issue, i have stronger computers elsewhere so its not like i can't play, so feel free to disregard. but i would be remiss if i did not mention this as it may be evidence of something else going wrong with that zone that may have a compounding effect going forward. i don't do enough rpg maker to nail it down, maybe the zone is just too large or has too many actors, and chopping it up into smaller chunks would fix, or maybe there's some kind of script going awry and just chewing up the cycles, or maybe my laptop is too shit for rpg maker lol.

anyway, had fun, was surprised to see the ear clips weren't making a return, though i guess it makes sense since he only holds onto them in one of the endings lol.

Developer(+1)

That area definitely does chug a bit, largely because the lighting plugin I use, while great, is very poorly optimized, so I have to be careful with it. Combination of that and the size makes that area a bit chonky. It occurs to me that you only ever see one side or the other at one time (plus some stuff at the bottom), so I might be able to gain some by chopping it up, but that would be an enormous project. Ent. Dist II and II were originally one big map too, and when I had to chop those up it took...quite a while. And they have far less script events, and don't have an entire duplicate version of themselves for slut mode. So I'd be making, and testing, like three whole new maps.

For now though, I'll tell you what I've told others: the informal "Minimum Requirements" for GT are my own system: an ancient Ryzen 3. If your laptop's worse than that, I'm probably not going to put much dev time into optimizing for it, at least for now.

(+1)

First game was absolutely amazing, as soon as I saw this my eyes widened (no joke). Cant wait to give it a try! Just purchased. Quick question: Will saves from previous versions work with the current version?

  • a side question to this: will saves from this chapter work with the next? or is it like, a per-chapter basis?

oh and one final question- any plans for a discord server?

Developer

I should probably add to my 0.3.3 post on CS1, because there's been a bit of confusion on this.

ACTUAL saves do not carry over from CS1 to GT. The DataCrystal system is a separate thing of my own creation to carry over a handful of specific, relevant stats to determine whether certain scenes are unlocked ( just one for now).

And no, no discord planned. Though I have unironically considered Slack for more intense bugtesting situations. Hopefully it won't come to that though.

(+1)

Alrighty! Thank you!

(+1)

Will there be a third VHS scene or even bad end in the future?

Developer

There is a third VHS scene (though I and II share some stuff). Do you mean a fourth? If so no. Though there are a variety of other bad ends planned.

There is? Is it locked behind doing something specific? I can't go back up the stairs at the shop.

Developer

1. Scene on bed. 2. Scene on bed, but different. 3. Scene with mug. They're all sequential, loss 1, 2, and 3. (though you might end up doing the first for "free" to avoid fighting Mahir.)

Loss to what? Like you've lost to the hyenas in general and gotten the "Statue" scenes?

Developer

Yup, loss to the "mobs", the general hyena enemies in Ent Dist I.

(+1)

Are we ever gonna get the jackoff spot moved somewhere we can access it. >.> Yknow. the one in the middle of the water on the docks map. >.>

Developer

Wow, good memory. But like I've said, that was a stub idea that just never ended up  getting fleshed out. It would make even less sense here, with different sex mechanics. If you like that kind of thing though, I'd recommend talking to one of the plaza vendors when you're sans-jacket. No art for now, but a fun little set of scenes.

(+1)

I actually have zero memory of what you're referring to. 
I own MV rpg maker and enjoy snooping around the maps a little too much. 

Developer

Ah, haven't found it yet then. Give it a try, you'll figure it out.

(+3)

Huge congrats on the release!!

Developer

Thanks! Always appreciate you guys.

(+1)

I really love both chapters they r fun in their own way, but maybe it just me but am I a villain too, since I'm making poor Mezz to be in Slut mode

Developer(+1)

THE DUALITY OF BUN.

(+1)

Just wanted to say something here since all I've posted is a bug report so far. Congrats on the successful release! Was more than worth the price. Your art really hits the right notes for this kinda thing.

Developer

Thanks! I've always described it as "good enough to get the point across". I still have a lot to learn, but there's enough there to enjoy I think.

(1 edit) (+1)

Well! I have so far gone two ways as a whore and a winning option, as I understand there is no middle option yet? I liked in many ways in the first part exactly the moment when we lose not in the form of slut.. when a bunny is broken gradually without hypnosis it looked amazing) Well, as for the second part, I will highlight a few points! 1) I certainly liked it, especially the scenes with the video are just super :3 I hope to see even more interesting things in the future) 2) As it seemed to me, the complexity of chapter 2 turned out to be higher than the first, but maybe I'm just so used to the first that I'm not used to it yet. It was really difficult to defeat Khazeem, I had to sweat a lot with it, but perhaps Dazzle blast would have greatly simplified my life. In the version without defeats, they didn't stay with the boss. Next, I'll move on to the questions) 1) Is it possible to defeat Khazeem in slut mode? I never managed to do it, and will the ending be different in this case from the version without defeats? 2) Of course I was interested in Mahir, will there be a special scene with him?) 3) and of course Scratch is also wondering what will happen to him in the future is it possible that he will also be able to sleep with Mezz? 4) It seems to have been mentioned somewhere that there are 3 bosses in the game, but so far I have noticed only two, will the third be later or did it just seem to me? That's all I have so far) thanks for the content! I will be waiting for updates and subsequent chapters) Good luck in development!

Developer(+1)

Nope, no middle path yet. You can absolutely defeat Khazeem in slut mode at the moment, but that's because the slut mode fight isn't really in/doesn't exist yet: for now it just defaults you to the standard one once you get there. Ending's the same, since again, it's just the standard fight. Mahir scene is planned. As is Scratch, but probably not this chapter. Only one formal boss this chapter, though you can fight Mahir as well, and there are harder enemy troops toward the end.

And thanks! Glad you're enjoying it so far.

(+1)

Somehow I managed to get attached to this guy immediately 

Developer(+2)

He's got that face!

(+1)

Didnt read much into the details page but how long is chapter 2 time wise?

Developer(+1)

Depends on the person, but I'd say two and a half, maaaaybe 3 hours to see everything currently.

(+1)

I feel like this might be something that would be low on the priority list, like something to slot in once the whole story/development is finished. However I feel it would be worth having Cruel Serenade, the chapter one map and plot eventually ported into Guttertrash once everything is done with. Granted, new content and finishing the game would be much preferable but hopefully once that milestone is met, having the whole story be a seamless experience would feel great. 


I admit I felt a bit of whiplash for like the intro flashback part of the island for Guttertrash, I was like, did I just miss something?


I look forward to your future development. And a toast to your success 

Developer

No, probably won't do that. I WAS originally planning to join all the games up into one big thing once they were done (that's one of the reasons Haven is structured like a "hub"), but seeing how big GT got, and the limitations of RPG Maker, that's no longer planned. There's probably a fancy literary term for what the early bit of the GT story does, but that's entirely intentional. You start out thinking you're AFTER the events of the first game, only to realize you're briefly BEFORE them. I like the little "Oh wait-" that causes.

(+1)

Ouch, curse you program limitations, curse you!!! In any case rather excited for updates in the future. Though it did confuse me a bit in regards to the ear clips (that totally were thrown in the ocean, honest!)

Developer

How so? If you're wondering why they don't appear in the special scene, they aren't needed now. They were a training device. If you allowed them to do their work in CS1, the effect is permanently etched in Mezz's mind now. Thankfully it only applies to boars, and possibly even just THOSE boars, that particular gang.

(+1)

I loved the first chapter of this so much I had no issue dropping 10 bucks on this it's a pretty fun game I love the art and the story is fun over all happy with both chapters keep up the good work.

Developer

Thanks! Will do.

(+2)

Mezz is adorable, he's such a tough, fighty hopper. I love him and his endless confidence. ;_;

(+1)

Is it okay if I ask why you decided to make a new game as a continuation? Sorry if this has been asked before, I'm just curious.

Developer

Five games were planned from the beginning, you can see it in the description text on the CS1 store page. Of course, it's one thing to have something in your mind, and another to make it real. So far, we're on two.

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