Cool Rage Game
Play bob jumps
bob jumps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #23 | 3.375 | 3.375 |
| Aesthetics | #32 | 3.583 | 3.583 |
| Overall | #38 | 3.177 | 3.177 |
| Theme | #58 | 3.208 | 3.208 |
| Gameplay | #74 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game! I was really happy to rage quit! Overall great experience! Cheers.
Great feel to the controls. but getting killed by things you can't see is pretty annoying. I'm not mad, just disappointed.
A really nice game indeed, but god can the spikes be indicated somehow? (Yes I did rage-quit, let's not talk about that) And also I didn't realize at first that you have to AVOID coins, but it's by design, right? All in all, good game.
Great art and the controls feel good. I highly recommend you telegraph where the spikes are. The best telegraph I could figure out is they are often where the coins aren't. But even that doesn't seem to hold up.
Tight controls, good presentation, I would like some visual indication of where the traps were as it was quite frustrating.
Well done, you made me rage quit! :P
Totally not my kind of game, but in the genre it is well executed and looks good.
Great job (just not for me :P)
Nice game, I would've liked to have some sort of small indication of where the spikes were, but other than that, its a decent little platformer.
I think any game with a highscore should be endless, from what ive seen this one wasn't endless. I liked the Aesthetics and sounds though! I didn't like the hidden spikes, but i get that it's a rage game. Personally, i liked how you were supposed to not collect coins, that's quite the creative twist!
Nice idea to make an anti-theme of not collecting coins. I tried, but I was more concetrated to remember where the spikes are. I love the pixel artstyle.
This game is very annoying, I think that this type of game should have something like auto jump. Alternatively if you press 'up' a bit too early it should jump when player touches the ground.

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