Fun concept! Controls are confusing.
Play game
Pigeons Against Humanity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept - How interesting or unique the game is. | #26 | 3.615 | 3.615 |
| Overall | #47 | 2.981 | 2.981 |
| Use of Theme - How well the game incorporated the given theme. | #48 | 3.077 | 3.077 |
| Enjoyment - How much you enjoyed playing this game. | #57 | 2.615 | 2.615 |
| Presentation - How well executed the game is. | #70 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Playmaker, Quirky Series Pigeon, Polygon City by Syntystudios, PolygonArsenal for pooping effect, XR template
Comments
I couldn't figure out the flying controls, I thought it was an on rails poop shooter. The white shader effect was dope, like everyone else mentioned.
Thanks!
The white shader effect was quite easy actually:
On your URP Renderer you can Renderer Features, so I added a Render Objects one, which can override all the materials based on the renderer layer mask if activated. So my script checked if the button is pressed, and if yes, it enabled this renderer feature :)
Did have some trouble at the start, but with the description it was managable. Also had to restart because the game didn’t register left hand rotation at first.
In the game, the most notable thing is that rotating was a bit odd and I still couldn’t figure it out properly till the end. I had to do some meditation type hand position to rotate - basically palm in palm. And then flip around the palms to rotate the other way. Found that a bit odd but it kinda worked. Still felt constraint and I wish I had more freedom when it comes to flying around.
But aside from that, I love flying and this was a nice take on it. Also, it’s super clever way to “deliver” something lol
Was really fun overall, nice job.



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