This was kind of fun! It could perhaps be a bit more challenging, but the core idea is there and well presented. I love the art and sound design.
Play joginho
Fox Trails's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #775 | 3.942 | 4.214 |
| Creativity | #1032 | 3.742 | 4.000 |
| Overall | #1334 | 3.497 | 3.738 |
| Enjoyment | #2687 | 2.806 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play as a Map maker that creates the maps the heroes use in RPGs
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice, that was really cool ! The art is wholesome and the concept works really well. Congrats !
The game is super chill. Maybe some more navigation challenge would have been nice to increase the replayability, but I enjoyed filling out my map.
An option to drag and drop rooms on the map would be a great quality-of-life improvement. Because when you realise you started in the wrong place and you have to move everything, it can be tideous.
Or maybe a mechanic where you place rooms and pathways yourself independantly insted of having to scroll a long list of every possible room, would be nice too.
Also i'm not sure if it's a bug, but on the first level i was able to go through walls, but i didn't mind since it helped me understand the core concept faster.
Thanks for the feedback! I agree that a drag and drop feature would be a nice improvement, and yeah for some reason there is a weird bug that during the first level sometimes the collider of the tilemap doesn't apply correctly, glad you enjoyed it anyways! We'll consider the suggestions for a fixed version we plan on releasing by the end of the month.
Really impressive concept! The aesthetic is also awesome!
This was fun to play! It was challenging at first trying to get oriented. I feel like the percentage below the map isn't completely necessary, and it could be better for the player to have to be fully confident in its precision before going to the main character instead of giving it away with a 100%. Great game, great pixel art, good music and sfx! (the enemy was scary too I didn't expect it to actually chase me)
The concept is amazing, really creative! Filling maps is usually something I enjoy very much in other games.
The graphics and music are nice, and props for making a game with high replayability in this short amount of time! Congratz!
This game looks absolutely GORGEOUS!
The music and gameplay were very relaxing and I have never played a game like this one before.
This game lacks a little bit of explanation for the sprinting and the goal of the game. Even after having a 100% map I haven't understood if there was a real ending to the game.
All in all a very good, relaxing experience with a few tiny flaws.
Thank you! We had the idea of the map building and we wanted to expand on that to maybe something like Papers Please where you have to get money to sustain your family, but the time wasn't nearly enough and we barely even managed to finish what we have hahs, and there isn't really an ending, you can interact with the hero to sell your map and then it justs resets it and lets you play again.
This game looks really good. Player speed wasn't high enough, and there wasn't enough incentive not to keep the map open all the time other than to look at a fox with swag. Very nice






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