I get the PC building simulator vibes you were going for. This could easily be expanded to a bigger game, with some more context/mechanics to it. It needs a lot of polishing, as you're probably aware. The UI is barely usable, and that's a big minus in this genre of games.
Play game
Human Building Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4341 | 2.214 | 2.800 |
| Overall | #4627 | 2.293 | 2.900 |
| Creativity | #4643 | 2.451 | 3.100 |
| Presentation | #4750 | 2.214 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We're usually building pcs or robots, in my game we're a robot that is building humans.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio

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