We don't get enough games that exalt the supporting characters on mainstream media.
This game is a really solid take on being a supporting character!
| Criteria | Rank | Score* | Raw Score |
| Overall | #1656 | 3.368 | 3.368 |
| Creativity | #1661 | 3.526 | 3.526 |
| Presentation | #1708 | 3.474 | 3.474 |
| Enjoyment | #1872 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing as the hero in every game, in Hero's Assistant you play as the sidekick who has to help the hero survive
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Those demon guys are scary! Cool voxel graphics and fun role reversal! I think I killed my hero because I gave him a machine gun and the recoil pushed him into the enemies hahaha
Really cool idea! Giving the player items while running around the map and trying to collect said items is a really cool mechanic. I just wish the player didn't dodge so much haha. I must've thrown like 3 shotguns at him but he kept moving away from them as soon as they were about to touch him.
Really fun little game! unfortunately, it was a bit laggy for me, might just be my internet. if I were to make the game a bit more fair I'd shrink the stage a bit so you don't need to aim perfectly over such a long distance and make health packs drop more often. The idea of this big burly marksman shooting demons while a little kid runs around the battlefield Is absolutely hysterical. Great game!
Cool game; my biggest wish is for enemies to attack you as well, so you have to dodge, but I liked the strategy.
An interesting game. I think the idea is very original. Would love to see it with a better AI for the hero, but it's amazing for a jam game.
Pretty cool idea, but it's a little unfair and the AI runs into obsticals. Quick tip: use the unity nav mesh and tweak all the values for enemies, health and so on a bit more
This is a creative idea! It's quite hard to get to the health fast enough.
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