The game looks really nice, and I love the dialogue! The music is super fun and everything was explained concisely and easily in the intro cutscene, although I think it would be made even better with more things to as you progress further and further. It's a great start and I hope you do more with it!
Play game
INTERNal error's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphical Presentation | #8 | 3.873 | 5.000 |
| Sound Design | #9 | 3.486 | 4.500 |
| Controls | #20 | 2.840 | 3.667 |
| Overall | #20 | 3.073 | 3.967 |
| Era "Feel" | #21 | 2.840 | 3.667 |
| Fun | #23 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What style of retro game were you going for? (Year/Era/Console/etc)
Earthbound-style 90's
Comments
Thank you for your awesome feedback, I'm really glad that I was able to work with an amazing artist and and amazing sound designer!
It would also be great if you could rate this game; there was an antivirus issue at the start of the rating period which caused us to miss out on some of the most important rating days.
Cute little game, I like the premise and the aesthetic. Isometric is always fun to see! I wish there was a little more depth to the gameplay, or new wrenches that get thrown into the mix to add to your decision-making process, but that is all stuff that can be added with time.
In terms of era-feel, the art and especially the music didn't really feel very 90s-y to me, a little too high fidelity (maybe 90's era CD-ROM game for the music I suppose).
Overall it's a nice entry though! Hope it gets more ratings like it deserves
What a fun representation of incompetent management! It took me until my second try to realize that walking and fixing servers was filling my sleep gauge. I thought it was just on a timer at first (which felt unfair, since that would mean you would inevitably lose every time at the same time.) Eventually got a score of 2480. Got easier when I realized (though probably unintentional) that you could fix multiple servers at the same time. Good work!





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