Love the idea, presentation was great too! Nice work :D
Play game
Cat Cue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #739 | 3.583 | 3.583 |
| Presentation | #1021 | 3.792 | 3.792 |
| Overall | #1184 | 3.556 | 3.556 |
| Creativity | #2375 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a human, if you lost your cat, you'd have to find it. In this game though, you are a cat giving clues to a human as to where you are. Basically, you're the goal!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
the music was relaxing, the cat was cute and the game went somewhat with the theme. I felt like something was missing, but I don't know what...
That was very cute! I enjoyed the puzzles, they felt really satisfying. The music and sound design were also very soothing, I very much liked the mood of the game. The cat expressions are adorable!
Interesting concept!! At times it just feels like i am just controlling the character, not really giving clues. But other then that, i like the gimmicks and puzzle design, as-well as the art style! For 48 hours this is great (:
I love your art style and wish there can be a tutorial before the first level! Also, sometimes when I press left or right button my character stuck at the edge of cube, that can cause a waste of movement button, hope there can be a "undo" button to help.
The art is gorgeous!
I love the way you handled the puzzles and the level of polish is really high!
Although I feel like the "Start" key was underused. It was only used as a remplacement for "Right" where there could have been levels using it as another movement.
This was a really charming game! I feel like the art perspective was a bit confusing, but on the whole, it was a great puzzle game with well-designed levels. Finishing so early is also quite impressive! :)
A nice game. Loved the visuals, music and gameplay. Maybe, having a "redo" button redo your last action would help.
Super cute game! The graphics and music were really charming, and everything was fairly intuitive. The visuals/story certainly communicated the jam's theme, but gameplay wise it just felt like controlling the human instead of any kind of reversal of typical gameplay.
If you polish this post-jam, I'd suggest making just adding 1 extra "move right" instead of a separate start button. Personally, I would have also liked if the level auto-restart if the person continues moving in the same direction for too long (with a clear timer), but I can see that being more inconvenient and unintuitive than the simple restart button you went with.
Great stuff! Being able to do other actions than "play" as your first move was a bit confusing at first, but aside from that, levels are well-designed and give just the right amount of moves to encourage you to plan ahead. Cute aesthetics too!





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