I saw the playthrough on YouTube and I really liked the idea. It is very difficult though and I only managed to beat two levels. I absolutely love the graphics. Especially the cross hatched shadows ( How did you implement them? ). The music and sound effects are also great. Overall, a great game that is a bit too hard.
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Chakram Spirit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 4.789 | 4.789 |
| Creativity | #33 | 4.474 | 4.474 |
| Overall | #92 | 4.228 | 4.228 |
| Enjoyment | #1072 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control a weapon instead of a warrior!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you! Glad that you like the visuals! Yes, balancing and accessibility is the hard area for me considering the jam constraints.
As for the graphics - it is done via post processing. Example of the implementation can be found here (though I didn't follow this specific video, I just guess it explains the same tecnique) -
The idea is unique and the game is well polished. It is difficult to play though : ) After some practice I finally got positive feedback from the difficulty curve and it is really fun to play!
A pretty original take on the theme! The artstyle is really nice and it's a pretty nice accomplishment for a 2 day jam! Only issue I see is the difficulty and the control of the weapon, for which the artstyle of the game doesn't really help since you loose a lot of depth perception. I'd suggest adding a top-down shadow to the Chakram to help with that, aswell as on the arrows.
Either way, still a really fresh experience, bravo!
I like the art Style, the game Loop, the different weapons and the time management. 5/5!
The Art is Great. The controls were a bit difficult at first but you will get the hang of it. You did a great job :)
I came here from your YouTube video, this is the most polished and most unique idea I've seen from the entire jam. Good work
The game is super pretty, love the presentation, but it was too hard for me could not kill more the 2 guys in one play. But congrats on the game and art!
This is a nice game with quite simple, but fun gameplay. It would be better to add an indication of the current chakram direction as it's quite hard to control it without any visual clue.
Thank you for the feedback! Really glad that you found the game nice and fun!
For indication - yes, I think it can be a very good accessability option, as an optional feature. Maybe along with some other optional settings. I can comfortably play the game without it and assume some other people can, but yes, difficulty can indeed prevent players from having a good experience!
Or maybe some diegetic way of indication can also work.
positively beautiful presentation, I love the art style a lot! Amazing how you were able to pull it off like that, it looks so 2 dimensional even though it isnt! (I assume)
This game is beautiful! But wow, it is difficult. The chakram controls very nicely though, and hitting an enemy feels very satisfying!
So pretty! It's really difficult though, I only made it about 4 waves in :)
Love it! This game is not that casual at first glance, but once you understand how it works and a rhythm of the game, you're getting even more joy playing it.







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