I really like this idea and it was pretty fun to play. One problem I had was that it's a little annoying when a note appears below the bottom middle area if you're standing there or passing through there, because it's impossible to see coming and hitting it might hurt you. I think if either notes couldn't appear there, or if you could see a bit below the play area there so that you could see notes before they hit you there it would be better. Part of me also feels like it might be good if you could see which color was going to come next, but I'm not sure. On one hand having only the current color visible makes you have to react every time you collect a note. But on the other hand sometimes there are multiple notes in your trajectory toward getting a note, and it'd be nice to be able to plan around this a little more. You could jump and get the next 2 notes right next to each other with good timing and positioning, or you could see that one of them isn't the color you will want so you decide not to take that jump, etc. Finally, even though there is an explanation of scoring on the game page, I didn't see any indication of my score in game. It'd be nice to have a score display during gameplay. Anyway this was fun to play and it's cool that you got 5 different songs in within the jam.
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Rolling Verses's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #673 | 3.893 | 3.893 |
| Overall | #1497 | 3.429 | 3.429 |
| Enjoyment | #1603 | 3.214 | 3.214 |
| Presentation | #2380 | 3.179 | 3.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
On a rolling record you rewrite the song's verses to repair the disc ("re-VERSE").
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thank you! I agree with your feedback, I hadn’t thought about the next colour indicator but it’s a good idea. Score UI is definitely something that needs adding, and notes from below does need to be worked on. Originally there was some space below the disc, but that got lost in full screen mode somehow, and I don’t think it was enough anyway. Thanks again, glad you enjoyed the game!
I love it! The controls felt a little floaty but the idea of platforming inside a spinning barrel of an arena feel amazing. Made me want to make a game where that would be a feature too! Thanks for a lovely game!
Love this take on a sort of bullet hell. It's pretty fun. Although there are some things that are annoying like when notes come from below it's hard to react to it and just gets you instantly a wrong note. Also the tutorial would be nice to have something less frustrating to scroll through when trying to figure out the controls, because it kept going when I didn't finish to read it, but I believe that this is because of the lack of time and why you added a back button. On the other hand, love the music and the art, it's quite impressive making that kind of stuff in 48 hours. Amazing Job overall !
I really enjoyed this! As others have said, I didn't love how the character controlled but the ideas behind it was great (as was the music).
Thank you! Movement is a common theme so I’ve been prototyping a new control system for next year, which is already much better than the one used this year. While making it I found out why this one wasn’t great: I’d scaled the forces by delta time, but I didn’t realise Unity does that behind the scenes already, so it was happening twice! The result being that the game has been balanced for 144FPS and runs weirdly on 60. Honestly pretty funny mistake xd!
The gameplay of this was super satisfying! I only wish the controls were a little more refined to have more control over the player, but I had fun regardless. Great work! :)
I like the idea and the take on the theme. I enjoyed playing it. The presentation though, sorry but the UI hurts my eyes xD
This game is a bit like dodgeball, but with music notes! You have to catch the correct color notes while avoiding the incorrect ones. It's a bit challenging. It might be even better if the music and the notes were more integrated!
Great concept, the game is fun but what ruined it for me were the controls, I didn't feel like I had control over the player all the time. The music sounds great though!
I found it a bit difficult to move around on the disc. But the concept is very creative


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