REALLY solid concept that reminds me a lot of Gunpoint but with a more freeform platformer feel! I did find the wire really inconsistent, connecting parts with it feels like it only works when in an inscrutable sequence unique to the specific level element; switches sometimes shut off permanently etc. I really dig the art and music used here otherwise, sets a very smooth tone.
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The Wire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5442 | 2.079 | 3.143 |
| Presentation | #5497 | 1.890 | 2.857 |
| Overall | #5899 | 1.764 | 2.667 |
| Enjoyment | #6323 | 1.323 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roles reversed as in the player takes on the role of connecting cause & effects between different objects instead of typically the level designer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam





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