That was pretty fun! It's neat that each monster has its own behavior (although the ghost seems to be harder to guide than ther others). The game is pretty engaging, and the way the difficulty increases creates a nice balance. There could be some improvement on the UI: the color and font are not easy to read, same thing for the timer with transparency. But that doesn't prevent the game to be playable and enjoyable.
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Heal the Monsters! (Because somebody beat them up)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1253 | 3.655 | 3.655 |
| Overall | #1294 | 3.511 | 3.511 |
| Presentation | #1334 | 3.638 | 3.638 |
| Enjoyment | #1520 | 3.241 | 3.241 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Where in a normal game you would fight the monsters, here you are healing them, because some other guy beat them all up.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio








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