I got around 20k points, that was really cool !
I was really surprised by the automatic swap when you kill an enemy but it's working well ! (Even if I think it makes the game a bit harder when there are more than 1 enemy)
I was glad to see the enemies getting the swap (but I was also very depressed when I was back at the first row in the 3 rows part ahah)
Nonetheless, it was a great time !
Play game
Prey2Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #233 | 4.353 | 4.353 |
| Overall | #336 | 3.980 | 3.980 |
| Enjoyment | #505 | 3.725 | 3.725 |
| Creativity | #756 | 3.863 | 3.863 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game consists of changing roles (between prey and hunter, between defender and attacker) applied to a classic spaceship shoot 'em up.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A super polished, great looking and hyper well-made game!
The idea seems simple at first as you just switch between dodging and shooting. But then the game says "oh no", adds the extra zone, and reveals how it is so much more!
Your eyes start suddenly darting up and down the screen dodging and shooting and all while deciding whether to kill whatever is above of you for some health, or risk it to move down again. And it is the fact that enemies can also grab powerups that makes this such an interesting decision.
I also love how moving down-screen adds a huge load of dynamic difficulty, as you are closer to destroying you enemy but have far less time to react to their projectiles. At every turn the thing you need to do to progress causes another problem for you to try to survive.
Top marks from me!
Love the concept of positionning yourself behind ennemies just like in a real jet battle!
The ship designs are funky, I don't know if i encoutered all of the enemies since i didn't get very far, but I especially like the big crab looking guy that has a twin shot :D
Too bad there is no enemy (that i know of) that attacks you from the top of the screen, they become pretty much harmlessif they don't catch one of the position swapping powerups, I was expecting to see some of them lay mines or something ^^
Oh and some sort of indicator of when the player can dodge again would be a massive QOL improvement, as well as a way to clear bullets maybe ? (I don't know how bullet-hell-ish you want to make it though so it might be fine without it).
Love the concept, I can definetly see a very fun game in there, keep up the good work!
We're thrilled that you enjoyed the game so much! We have plans for improvements in the Post-Jam version, such as adding a notification for when you can use the dodge again and incorporating new mechanics with enemy ships, as you suggested. So we appreciate your feedback as we're eager to enhance the game.
Lastly, as for your question, what score did you reach?
Really interesting concept and good presentation! Fun take on a classic space shooter-esque game, only thing I'd really like to see is more feedback on the dodge. Good work!
Really fun game! Nicely polished as well. And my cat loved the shooting sound :D 5 stars from him!
Wow, cool! Love this style. Great execution, and I think the take on reversing roles continuously is brilliant. Great art, solid controls.
I wish there was a little more room to move around, but other than that, it feels great and this is an excellent jam submission.
Well done!
Really enjoyed that! Really creative thinking from the game designers, Love the art work, I would say with the Sfx it could have more fitting shooting sounds, the sounds for me personally were a bit too gentle for this style of game. Incredible game although Rated highly!
Thank you for taking the time to review our game. We are glad that you found it fun and creative. We appreciate your feedback on the difficulty level and graphics. We are sorry that the progressive difficulty wasn’t enough to hold your attention. We will take your feedback into consideration as we continue to develop the game. Thank you!! :)
It has awesome visuals, exciting gameplay and great soundeffects! I liked that when there were 3 rows you could be the hunter and the pray at the same time!
However the highscore system seems to be bugged because I got around 63000 points on my first try, but when I played again I only got half as many points but that score still became my new highscore. Still a great game though!
It genuinely surprised me on every progression! When 3rd row got introduced I was blown away both figuratively and literally lol. The art, music and polish is top notch as well! I wish I could change the screen size or resolution tho. but it is one of the best game that I've played this game jam. Great work!
Thank you very much for your kind words! We really enjoyed making the game and we are very happy that its enjoyable and surprising :)
Regarding the screen size, the way we programmed it was vital to keep the 10:16 aspect ratio and we didn't really know how to do in Unity that the window could scale freely without losing the aspect ratio :( but we'll look into it for the post jam version <3
Wow this is crazy good! Great classic arcade feel, & it gets pretty tough to match. I really like the implicit strategy of avoiding shooting a ship in front of you for a chance to get to the back row. My high score is 38140
Very cool idea! I could see this being an interesting dynamic for a multiplayer game. Things got real hectic when the 3rd level was introduced. My one suggestion would be to turn down the rate of fire from the enemies in exchange for a couple different types of AI from the ship. For example: one type could home in on the player while would would sporadically change direction. Great work.
Great art style! Fun game! Having some indication of when your dodge is ready (unless I completely missed it) would be helpful though.
This game is really fun! , I can find myself sinking some time into it. I love the classic retro design.
Oh man, I love it! Really unique take on the theme. Its super addicting, you really crafted a unique classic arcade experience. The idea here is brilliant. Graphics are top notch for the genre, they really give off that old console feeling. Tight scope, extremely polished, absolutely wonderful delivery.
Amazing job. This is one of my favorites.
Original idea. Pretty well executed. It's polished and challenging. Great job.
Nice art, music and super fun mechanic! The harder it got the more I liked it! Por cierto, me alegra encontrarme con otros desarrolladores españoles! :D






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