I R BLOW UP INVADER! haha cool idea. Great job getting some AI control in there too. Great concept for the jam.
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Theme Park Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3016 | 2.684 | 2.684 |
| Overall | #3499 | 2.737 | 2.737 |
| Presentation | #3581 | 2.684 | 2.684 |
| Creativity | #3614 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a Dungeon Crawler, you play as the goblins against the hero
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Love the dungeon theme, maybe the system in general needs a little more depth to works. Anyway, good job!!!
The game had a perfect idea and well executed. Really good concept and polish :D
Really ambitious attempt! I liked the idea a lot and the execution hinted at a lot of really great stuff. Didn't manage to win but I had fun trying. Good work!
Really impressive that you made your own engine! The strategy seemed to be to just put the goblins a few rooms away and put bombs in the hero's way. I'm sure that with more time to add variation and maybe abilities to the hero this could be a great strategy game.
Hey, thanks a lot! Really glad you noticed the engine, it's a long project that we look to incorporate in more games in the future! (A big kart racing game in the making)
And yeah, there were a lot more ideas and concepts we wanted to incorporate, but we had to cut a lot of the content to just get it in in time. Interesting idea about abilities for the Hero. We had thought to let the hero be more reactive to your traps, but it would also be an idea to give him more powers. One idea was also to have him re-spawn like in a rogue-lite, where he re-spawns with the tool to overcome your last strategy.
Thanks for playing and leaving a review!
My advice would be to give the player ability to use hotkey for selecting traps. It is very inconvenient for now :) The idea is pretty cool btw!
I really like the idea of dungeon master, and the control feels good. I put all the traps at the start room, and the hero suddenly dead which made me laugh so hard, but currently the solution is simple, I wish the game to be more strategic, maybe some limitations, such as the max number of traps that you can put in each room. Good job!
For sure! Thanks!
The idea was to have more limits on how you can build, max number of traps per room, different things to build up, barricades, spiked traps, enemies for the hero. Add some strategic elements that utilizes more of the surrounding. We'll might add it after the review time is over if there's enough engagement and demand for it.
Again, thanks for playing our game and commenting! Much appreciated!
I enjoyed the style and presentation. It was a cool concept, executed in a unique way. In my runthrough, I was able to focus on bombing the hero, as long as the goblins were places in a safe way.
Good job!
The map is big and hard to tell where paths would be with just looking at the doors, but I guess it doesn't matter because the hero just started right with the goblins anyways. I put them all in a corner and just put traps on the 2 doors, but he appeared right in the room and slaughtered everyone lol. (Then wandered around and died and I won after losing.)
2nd try I just didn't bother moving them and put 3-4 traps on each starting room door and he killed one but then won.
Haha yeah, I didn't have time to sort out the balancing for sure. We over-scoped a bit for the time we had to do it. But thanks a lot for playing and leaving a comment!
There were also a lot of features that had to be cut, but were planned out, such as more traps, clearer visuals and sound design, and a better game loop. We also wanted to make the hero's entrance a bit more cinematic and telegraphed.
Again, thanks for the feedback!
Like an RTS of goblins vs heroes. Enjoyed it. My first run I lost all my brave gobbies :(
Killed the knight the next go. Felt good





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