Very cute art. The game is interesting but could use a few more mechanics to spice things up. I was confused at some point because when we are introduced to the side to side moving platform, there is an invisible wall in the middle of the platform that stops you from going off the edge. Then in a later level, that invisible wall is instead on the very left side of the platform. So I was stuck for a while because I kept wondering why it wasn't stopping me in the middle like it did before and I didn't even try to go further to the left. Also the character controller could use some jump buffer and coyote time to make it feel even better, its already a pretty solid base. Good job overall!
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Castor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1104 | 3.748 | 3.748 |
| Enjoyment | #1159 | 3.387 | 3.387 |
| Overall | #1814 | 3.314 | 3.314 |
| Creativity | #3721 | 2.807 | 2.807 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is a platformer but you control platforms aswell
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Good game, the movement feels good, the art is good and the music is very good, good job with that.
The levels are a bit empity, but i understand that it's a jam game.
The only thing that i didn't like is that there's no koyote time, and i fall off some plataforms for jumping on the limit.
This is great! I would love to see more levels after the jam!
Really cool artwork and upbeat music. I liked that it was a platformer mixed with little puzzles on how the platforms move, very cool. I'm not sure if anyone's pointed this out, but I did run into a bug where I fell and didn't die, might've just been me though but thought I'd share in case you wanted to fix it post jam. Very cool game though!
This game might have made me realized how much I missed platformers. After playing many platformer but you're the platform games, it's nice to just have a platformer. No puzzles, no extra stuff, just a platformer that uses good extra mechanics. This reminded me of Sonic the Hedgehog. There was one part where I got stuck before I realized you can run left without falling off. It threw me off because before it was in the middle of the platform, so if that could have been made clearer then that would have been nice. Nice solid base which if you decide to expand it can have more levels as well as a speedrun mode (online leaderboard or even offline leaderboard could be added as well).
Loved the character sprite and the music, a nice polished little game! I really liked the different mechanics each platform had, though I did get stuck not sure how to advance on the levels that had the one that moves in the opposite direction you do after the initial introduction. I thought it'd be something like jump off and move back and inch it closer. I'm sure I missed something. Great work!
Neat game! I liked the music and the cute art :)
I wish the game mechanics were explored a bit more, like rather than just using backwards moving platforms to go across gaps, maybe we could try to position some in such a way that they form a ladder we can use to get to the goal? Otherwise, good job!
really nice aesthetics and music! I think there should be a bit more variety in the levels, even with all the mechanics introduced. What I mean is that I would like to see the levels get increasingly more complex as the game progresses. At first, there's one or two simple level pieces, but later on, each piece of the level is a puzzling obstacle. I see a lot of potential here!
Quite a few fun ideas in this one! The character looks great and also feels very fast and fun to control, only the jump is maybe a bit floaty but then again that helps with platforming. I also liked the interactions with the platforms, although there needed to be a bit more depth for a puzzle game and a bit more mechanical difficulty for a platformer, it felt like it was sort of stuck between the two every now and then. Overall really enjoyable though, good job!
The jump when you jump platforms on the last level was my favorite mechanic. I feel like you could make a game out of that idea. It was fun to launch my self with the jump when I jump platforms. Cool game.
I really like the idea, I also really like the artwork, thought it was cute. The only thing I'd say that I didn't like was the feeling of jumping, it felt almost "sticky", you press jump and it feels like there is a bit of a delay. Otherwise this was a really cool one, awesome work!
I loved jumping off the jumping platforms, that was really fun! I also liked how each level reacted differently to my movement, it felt a little like warioware in that way. One improvement I'd make is adding in some Coyote time, it'd go a long way to relieving some frustration and making the game more enjoyable. Also, the character design is adorable :)
I really like the art! It's super cute. The movement feels really slippery, so that might be something to work on.
Very solid submission! Loved the cute artstyle and the ball (jump) animation.








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