Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.
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Weaponsmith Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4833 | 2.033 | 2.875 |
| Presentation | #4979 | 2.121 | 3.000 |
| Overall | #5049 | 2.121 | 3.000 |
| Creativity | #5179 | 2.210 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role as a player is reversed with the shopkeep
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio


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