Love the reference in the title! XD Difficulty can be a bit unfair at times, but I enjoyed the challenge
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Dungeonmeister Meisterdungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2114 | 3.000 | 3.000 |
| Creativity | #2375 | 3.292 | 3.292 |
| Overall | #2526 | 3.083 | 3.083 |
| Presentation | #2868 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dungeonmeister Meisterdungeon is a 2D platformer puzzle game. Each level consists of a pair of two rooms. In the first room, you control the Player character. You move left with the “A” key, right with the “D” key and jump with the space bar. Your goal in the first room is to traverse the traps and hazards and make it to the exit door. However, all of your key presses are recorded and time stamped in the first room. In the second room, with the Roles Reversed, you become the dungeon. You now control the traps and hazards using the mouse to activate one-way triggers (triangle buttons), two way switches (round buttons) and to drag platforms labeled with a left-right arrow. Some buttons and triggers control more than one element of the room. Once you open the initial gate, a timer starts and your key presses from the 1st room in the level are replayed at the exact same time stamps. Your goal is the same, to get the Player safely to the exit door. But now you do this by controlling the room to provide a path that works for your recorded moves. Some levels have two rooms with similar layouts, but for some levels, the layouts are radically different. The challenge is to create a series of key presses in the first room as the Player that lets you beat the second room with the Roles Reversed. You may need to attempt the second room in each pair multiple times. Press “R” to restart the room you are currently in. You may also need to record a new series of key presses. Press “T” to return to the first room to record a new set of key presses and timings.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam






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