Excellent presentation, I'm a sucker for good pixel art (if my own game didn't give that away). A great mix of ideas that you got to work well well with one another
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NecroTwister's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #53 | 4.610 | 4.610 |
| Overall | #158 | 4.138 | 4.138 |
| Creativity | #330 | 4.085 | 4.085 |
| Enjoyment | #517 | 3.720 | 3.720 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play is the dungeon instead of the hero.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Interesting game! Art and music perfect. I have some difficult to get the orientation correct, but maybe it's only my problem. Good job guys!!!
From the very beginning this game was a work of genius. Like peering into the Mona Lisa, each second of interaction revealed another deep intricacy that only the moment before had seemed just out of reach. It was if the makers of this game had reached inside me and seized upon my very essence. The music, like a throbbing siren calling to me, the call of the void! The commentary on the human condition is second to none. In a sense we all are little gnome men trapped in confusing dungeons just looking for ways out as the ground crumbles beneath our feet. At some point we realize that stagnation is death! You want to talk about roles reversed! It was as if my roll has been transformed from player to reyalp. What more can one say? Everyone involved with this has slayed to the highest degree one can slay. So I say again, SLAY!
At one hand this is really cool and challenging, at the other it constantly makes you mistake which way you are supposed to turn. Like you had the right plan in mind but then press a key and the board turns the other way than you imagined. I think the arrows in the UI could better portray how the board will turn. You could say that these mistakes are main part of gameplay but I feel like they add a bit too much frustration. Well put together game, congratz
Whoa, I wish I knew that! Seems like a great way to fix the problem! I guess playing with the keyboard was the issue. I think I'd even recommend disabling it, or better - making it so that on button press it does the little tweak to show where it will move and the board turns on key release after press :)





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