Really amazing concept! Loved the art and music! Well polished and easy to control!
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Evacuation Protocol: Awakened City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2473 | 3.140 | 3.357 |
| Enjoyment | #2489 | 2.873 | 3.071 |
| Overall | #2676 | 3.029 | 3.238 |
| Creativity | #3015 | 3.074 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the city instead of the character
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Neat concept, would like to see it expanded more with more/longer levels. One issue I had was that after speeding up the car is too far to the left of the screen to see what's coming quickly enough sometimes. Would be nice if the camera kept the car farther to the back of the screen.
Pretty cool concept. The game comes together nicely. Although maybe the physics are a little bit buggy sometimes but it's not a too big deal and also it's sometimes not evident if you should place certain objects on the level when it's not 100% necessary, but overall I had fun playing it. Good Job !
Love the concept of "editing" the level to help the car reach the end!
I found myself struggling to find the right piece when i needed it though, maybe a "slow down time" button would help? or some sort of way to keep an item in a "pocket" to use it in a future situation, like in tetris!
Found a small bug as well, if you pause before the starting countdown ends you can start while the countdown is still going.
Really wish there were more levels too, this could really go crazy with some sort of high speed loopty-loop car parkour :D
It responds very well to the controls, it's very polished! It would be cool if you had more than one option to choose from, but in general it's very well built and the assets fit well together. Good job!
I’m kinda frustrated with the randomness of the objects, I found myself forced to lose 1 or 2 times because I didn’t have the right object. But when you do, the game becomes very easy.
That said, I really like the idea and you managed to set a mood immediately ! Good job ^^
Got this game on behalf of the Review Swap from the Post Jam Productions Server!!
Its a interesting concept. While it was fun to create chaos just by spamming click it could be expanded upon further. Some more levels and a level editor could make the game more fun and expand on what you got going here!! I would also say that there could be more tools at your disposal to help get the human escape (or create more chaos, whatever floats your boat)!!
I flew very far and high by just spamming objects. It was very fun, good game.







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