I am curious how you envisage astral projection being used?
Play book
Psychic Essentials: Psionic Character Options & The Astral Plane's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Master Usability | #65 | 3.244 | 3.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A formidable class, to be sure. One shortcoming of using psychic powers in other systems is their uniqueness almost necessitates re-building a campaign to incorporate psychic abilities. The class you have created, on the other hand, could compliment any campaign without the GM feeling compelled to adjust a setting or campaign radically to accommodate. Reminiscent of the Psyker class in Warhammer 40K. Great job!
Thank you very much! I definitely had more ideas that I wanted to explore with regards to the astral plane, but restrictions of time and page length limited what I could do this time around. I may rerelease this later - after I've gotten playtest feedback on the Psychonaut - with an expanded section on the astral plane, possibly with a bestiary of astral monsters and some random tables.
The psychic backlash table is a work of art, and thanks for the Why Charisma bit just after. Chef's kiss.
Thank you! The Jana are basically my copyright-safe interpretation of the Gith from D&D, and the art for them was drawn by my good friend and DM, David Coppoletti. He writes an awesome zine for Mutant Crawl Classics called Moon Mutants, and drew a lot of the art for Gavin Norman's Theorems & Thaumaturgy.




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