Control scheme is kinda cool when you get the hang of it. Really nailed that underwater feel! I like the idea of the risk-reward style gameplay, and fighting off a big swarm like that is an incentive to keep moving. Hope to hear sound soon!
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Carcharodon Training Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #97 | 1.897 | 2.400 |
| Originality | #101 | 2.214 | 2.800 |
| Visuals | #103 | 2.055 | 2.600 |
| Overall | #116 | 1.581 | 2.000 |
| Audio | #124 | 0.791 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I used some particles, a pattern and a font from Kenney, links in the page description
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No, although some of the shrapnel particles when shooting the enemies kinda looks like blood






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