This is the nicest game of the jam I've played so far! Super polished, original, and neat. Very hard for me, but I suppose that's part of the fun. :D
Play game
BRUTAL RECOIL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 4.286 | 4.286 |
| Enjoyment | #8 | 3.893 | 3.893 |
| Overall | #20 | 3.670 | 3.670 |
| Concept | #29 | 3.607 | 3.607 |
| Use of the Limitation | #64 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alambik
Software used
Construct 2, FL Studio, Paint.net
Use of the limitation
The player have a multi purpose shotgun for jumping, dashing, shooting and... dying.
Cookies eaten
I ate a ton of pizza, pizza only pizza, ALWAYS pizza.
Comments
this could make a seriously awesome full game, please keep working on this
Oh my gosh please continue the development of this. I can see this becoming an AMAZING speed game! The movement is clean, the feedback is incredible, everything has such perfect weight and "oomf" to it! The visuals are gorgeous as well! Phenominal work!
My only critique would be to give the player some way to reload the weapon on their own, or even just a delay so he doesn't sit with one shot left forever.
THIS GAME IS AWESOME! the art and style, really cool concept. Only use of limitation is not as applicable but its fine. Overall really really great game
Wow! Great polish on this one, I was immediately impressed when I shot the first bullet.
I think that the tutorial segment could be converted from text to some pictures showing the actions, since there is plenty of room on the walls to have them "carved" into them. It can really help with the intuitiveness in a tutorial.
When doing the first level, I thought that the player speed was way too fast, and found it hard to make small adjustments. In which I was going to note that their acceleration should be lowered. That was until I got to move fast for awhile, and I figured that this was a game that wanted you to move fast. Since the movement felt really good when you were going.
But, I think there is a bit of an issue here, Speed Vs. Precision. There are some really precise saw placements which can make the player come to a halt if they want to get past it, especially if they are unfamiliar with the movement. Having precise jumps isn't a bad thing, but having them so early before the player knows really how to move yet can make it hard for them to enjoy the game.
I think that the general amount of precision should be lowered, and you should let the player fully embrace moving at full speed. Having long straightaways and empty segments for them to just use their speed. This is why level designing for fast speedrun games is so difficult, since they need to be very large to compensate for the speed the player can move at. (Often resulting in a lot of work for players to blow through a level.) But, if you get the player to keep trying to get a better time, that is where you get your value.
I think speedrunning games are at their best when you can complete a level, see the time, and think "I can go faster." And while I did think that I could go faster on some of these levels, they were just too difficult for me to want to do them again, let alone find a optimal route. Having difficult levels is not a bad thing, but you should give the player some levels beforehand with very little ways to die. And then they'll try to get better times and not have to restart the first jump a ton of times, thus learning how to move well.
When designing the first few levels, you should make things that are super simple to you. Since you are the best player of your game. Think of how in other games when you go back to the first levels they are just super easy, that is you.
Many people say that there should be more bullets to shoot. And I think this is a difficult decision. Since if you give them too many, they can just go wherever they want. I do also like the idea of having to plan through where you are going to reload, and where you are going to use your shots. This is definitely a line you will need to test a lot for how many bullets are needed per level.
The amount of times I restarted instead of reloaded was... too many.
How many levels were there? I got to 5 and died in the very last spot.
Great work!
I believe you said it all :
-Yeah difficulty curve is a bit harsh, I will certainly fill some gaps between levels, LVL2 is way too hard. And maybe shorten the size of the levels ,like in Super Meat boy, with a "unique" concept for each levels.
-Yep, I'm biased as the developer and probably the most skilled person on this game, it's hard to make a proper difficulty without the help of some play-testers other than me.
-About the tutorial, that was exactly what I had think of when I play your game, "Just show, don't tell"
-I learned that it's really difficult to make a good platformer, between camera, acceleration, speed, jumps, momentum, air control, obstacles, so much variables that needed to be perfectly tweaked, mainly when it's a die & retry.
LVL5 was the last one, so we can say that you basically finished game, Thanks for playing and for your feedback, that was really helpful, I appreciate it.
Really cool game! Very polished and fun. I could see this becoming a good speed running game. However, I did think that waiting for reloading was tedious at times and I think that mechanic could be worked on with more playtesting. but that’s a small issue, this was a really well done game. Enjoyed it a lot.
pretty cool game, I'm extremely bad at it and cant get past level 2, but still enjoyable
I found this game very challenging, but that could just be a personal skill issue with platformers lol. Really great sound design and fun gameplay!
WOW AMAZING!!! I really got hooked on this game. Challenging but fair, incrediblibly fun. It reminds me to Super Meat Boy, but in the best sense. Here you have a great seed for making a big final game. But just please, change the restart button. I always press it to reload like on shooters.
Super polished indeed as others already said. One of the best entries no doubt. Really liked all the visual effects and the layout of the levels. I only managed to beat the dev's time on the 4th level:
The rest were just way too difficult for me to get anywhere close. Well except for the last where the dev's time was 12 minutes for some reason =D
Very neat game overall. Quite well made for your first platformer. Keep up the good work!
it was really fun and challenging , and the effects and game juice are just on another level great job , maybe you could add like arrows indicating where would the player jump if he shoot that would greatly help
very nicely polished, snappy controls, like the "super meat boy" vibes. got used to the space in between shots fast, bet this would be killer with a controller (that i didnt connect)
really appreciate the in-game-tutorial texts.
This game is very well executed and polished! The gore effects look awesome and the music is very fitting for the game. I also think this has a lot of potential for speedrunning.
great game. very addictive. brutally difficult. super polished. reminds me of the games I would play online growing up.
The best game but why you do not put checkpoint it is hard. over all nice mechanics nicei dea







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