Great idea and concept, man! It almost drove me crazy, though.
Play game
sibling rescue 3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #79 | 2.571 | 2.571 |
| Enjoyment | #92 | 2.429 | 2.429 |
| Overall | #101 | 2.190 | 2.190 |
| Concept | #101 | 2.333 | 2.333 |
| Use of the Limitation | #127 | 1.429 | 1.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me only
Software used
Unity
Use of the limitation
I do many things
Cookies eaten
0 Im healthy
Comments
Interesting idea and concept, though the opening animation and scene, as well as jump, ladder, death, and spring jump mechanics, are exactly the same as Sibling Rescue 2 except for the darkness around the edges now, as well as the super large spring that was new, glad the level was changed up to add more spike traps and jump challenges compared to its predecessor Sibling Rescue 2. It made it more fun and challenging and I had to spend a lot more time to clear the game this round.
Really fluid feeling platformer with good controls. Needs a little more visual feedback on the death animations but a solid entry!
I like how varied the levels are. a little bit of a pause or visual/more pronounced audio feedback when you die before resetting could be helpful. The jump pad is a fun addition. Though to be honest I'm not sure how it incorporates the limitation
The only complaint i have is that the music gets very repetitive very fast :)
A simple platformer in a pixel art style, love it! Pretty challenging too
I feel like you just used this game for four or 5 jams. I see this game was made for Kenney Jam, Ico Jam, and this one. I don't know, it feels like you're bending the rules. Other than that pretty cool game! It doesn't match the theme but other than that I enjoyed it. It felt like Dadish! If you have time could you rate my game?
Hey there! Cool platformer! The level elements are great. Pretty challenging, but feasible for sure.





The game idea is awesome
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