Cool atmosphere and the style fits the image really good, but in my opinion you use same chords for too long time in your tracks. Good job!
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Rifts In Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #30 | 4.164 | 4.278 |
| Correlation to theme | #40 | 3.839 | 3.944 |
| Overall | #46 | 3.753 | 3.856 |
| Composition | #60 | 3.677 | 3.778 |
| Creativity | #60 | 3.623 | 3.722 |
| Impression | #77 | 3.461 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Only had a couple days to work on this jam, so i decided to do an ambient soundtrack. Looking at the prompts, i got the idea of a sort of puzzle game where you clear levels/worlds by collecting pieces of time to make time flow normally again.
I mostly went with a basic idea that i then built upon with different effects (reversing, bitcrushing, distorting etc.) trying make the tracks feel a bit "soundscapey"
Theres also a contant ticking noise in all tracks (a bit hidden in some, than others)
Software used:
Daw: Cubase Artist 11.5
VST: Kontakt 5 (Piano, Celeste, Voice), Spitfire Intimate Strings (Pizzicato) and NI Massive for synths.
FX: Shaperbox 3 (just got this from a sale, really great multi fx plugin), Blackhole (pitch shift reverb) and some cubase stock fx plugins.
Message from the artist:
Thanks for listening! All critique is much welcomed.
Theme:

How does it fit the theme?
I tried to have a sort of "pulsing" going in the music (mostly in the level/area tracks), and got the ambient washed out idea from looking at the picture
Link(s) of the submission on streaming services
https://www.youtube.com/watch?v=k86onn6DYZ0
Soundtrack use permission
For game jams only






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