The looks of the game are great! Wasn't sure about the objectives though, but I definitely could see potential in this one! Nice job!
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Blackguard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does it meet the theme? | #39 | 1.251 | 1.444 |
| How enjoyable is the submission? | #40 | 1.251 | 1.444 |
| Quality of gameplay/level design | #40 | 1.347 | 1.556 |
| Overall | #40 | 1.283 | 1.481 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This looks awesome, a bit laggy on my potato so couldn't really enjoy it properly but I loved the environment. Great job, well done.
I liked what you were going for and I think you have done a good job with the combat system considering you only had a few days. I liked how satisfying it was to kill the enemies, so good job with that. The main issues in my opinion where that the enemies did a bit too much damage to the player and there were a lot of weird collisions around the map which got in the way.
The game just isn’t complete, a bunch of development stuff lying around, super buggy. Enemies kill and chase each other (don’t know if that is intentional). I don’t know what the objective of the game is (If there is one). This just feels like you had a grand idea but couldn’t complete it and just said “Screw it i’ll submit it anyways”.
Yeah it's essentially just a tech demo, all the issues you mentioned arose due to migrating the level to a new project because the file size was 1.5gb and exceeded itch's upload limit. My main goal was to get the combat system working which does work, just not in the version that was small enough to upload lol. Objective is to kill all the skeletons and level up but again the leveling system broke when the project was migrated. I was under the impression the objective was a demo not a completed game. ¯\_(ツ)_/¯


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