Not sure why this is in both year's jams, but its a cool idea. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Play game
Magicless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #698 | 3.923 | 3.923 |
| Overall | #928 | 3.436 | 3.436 |
| Originality | #958 | 3.462 | 3.462 |
| Design | #1135 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A really clever game that bends RPG Maker in a really interesting way. This is a really good puzzle game! Adding a Wait command or spell that doesn't do anything but takes 100 MP would be appreciated though as it feels like I'm not doing anything by just constantly doing Fire whenever I want to wait but not use an Augment. Awesome use of the theme and toolset here, please make more to this!
I have submitted another RPG Maker Game if you'd like to try it /jam/gmtk-2019/rate/463926
Thanks for your comment!
Welp, the opposite charge puzzles in this one are definitely more comprehensive than in Single Armed, and I am not sure whether we are allowed to re-submit games from the previous jams, but I will give it a pass, since it also fits this jam's theme. :-)
I've actually tried reducing all stats to just on in my own VX Ace game, but couldn't figure out how to do that (I've first learned that engine over the weekend), so I instead went with making you only get one weapon, one armor, one level, etc. throughout the game.
Cool idea! I got stuck on the 2nd floor against the fire slimes. It seemed like they all attacked each other or something? Didn't really understand what was going on there, but I'm sure if I wasn't stuck the other battles would be more competitive.
It's not bad, but it lacks complex problems, the game kind of boils down to "use fire until it can't hurt you any more" which isn't super compelling. Cool idea, and definitely fits the theme, and for RPG maker it's definitely some good quality.





Leave a comment
Log in with itch.io to leave a comment.