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Operation Stella's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #15 | 3.697 | 3.697 |
| Originality & Innovation | #16 | 3.818 | 3.818 |
| Overall | #16 | 3.612 | 3.612 |
| Audio | #20 | 3.364 | 3.364 |
| Graphics | #34 | 3.515 | 3.515 |
| Theme | #40 | 3.667 | 3.667 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game has excellent tutorialization all the way through while introducing new mechanics and enemies. The mechanics themselves are explored thoroughly by using previous mechanics with increasing complexity, although the limited screen real estate reigns in the chaos. Every set piece has something unique to offer and I was engaged the whole way through.
Then the boss happened.
The UI change to just the health of the boss and myself. The boss has four phases and has I-frames, making this into some sort of SNK boss fight. The limited size of the battle means I can reasonably memorise all four phases and formulate a winning strategy. It worked, but I have to acquire a deeper understanding of how the tools work and the boss and its minions' movement patterns by repeatedly losing. By perfecting the first 3 phases. I got 10 health left on that boss. 10/10 boss and 10/10 game.
Great game! Difficulty was balanced (though the boss took me a while to beat), but it was an enjoyable game overall.
Wow! Great game and idea is great! More puzzles and you can release this!
The levels are sooo good, i really have fun with this game, i think this game can be a winner. Great job!
Hey Santiago, this is a slick little game, really nicely made! It feels great to flip the switches, shift left and right, time your firing, and it all works beautifully for the theme! Nice job, good mechanic.
And if you haven't had a chance to check out my game Foxy Boom Boxy, I would love any feedback, thanks!

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