Argh! Those darn turtles! I really enjoyed playing an underwater wizard, it was a cool take on a theme! And loved how the turles just kept on coming! Good job!
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Waves of Wizardry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #260 | 3.100 | 3.100 |
| Game Design | #334 | 3.000 | 3.000 |
| Audio | #405 | 2.700 | 2.700 |
| Overall | #438 | 2.789 | 2.789 |
| Graphics | #477 | 2.800 | 2.800 |
| Innovation | #506 | 2.400 | 2.400 |
| Theme | #528 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight waves of monsters deep in the water
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch, however the assets are all freebies from itch.io and unity asset store as art is not my strong suit
Comments
Cool stuff, crazy impressive for a first game! The game was pretty good for a bit until I found the strategy of going to one side waiting until the wave ends and going back to collect all the coins after the waves end and even after I tried to play it a bit more risky it still got a bit repetitive. One of the main reasons is that there wasn't enough variety of enemies but I get that its hard to do a lot of content in jams. One thing that I found a bit annoying was the foreground elements got in the way seeing the enemies so it could've been good to have them be a bit transparent. For the art, the game world looked really good. But I think its really important to have consistency even if it looks worse so it was a bit jarring to have some of the upgrades at high res and some pixel art. But overall this game was really impressive, good job!
Nice game and graphics. A bit difficult to control, but the atmosphere and dynamic music are great)
I'm not sure if it's unnecessary but what I can say is that it feels like an unintended effect - it very much feels like something is wrong / it's a lag, so maybe it can be shown in a different way, for example, time stops for 3 seconds and a clock in the middle counts down? Something that makes it clearer that it's on purpose. Have a good holiday! :D
This game was quite fun for the first few minutes and the art is fantastic, but some issues are present.
Some of the abilities are too fast and are hard to see, and have any real effect.
The Water Blades seemed far more effective than the other abilities.
The key bindings are not the most ergonomic, perhaps allowing Mouse Input or Spacebar would be more suited. Because of its key, I found I barely used the blink ability.
After the first 2 or so minutes, the game starts to flatten out, and I was able to just stand still with no input to pass many waves, occasionally picking up loot.
The upgrades a probably a little over-priced for a jam entry, there's no way I was going to unlock any without significant time investment.
The art and audio fit into the game perfectly, and the variation of music helps as well. Great use of parallax to create depth.
Overall great entry!
Felt bad for killing all the sea creatures but they just kept coming after me. Cool game.
Great game, graphics are good, sounds and music are good, I especially love how the music changes every 4 or so waves. and its nice that this game has a lot of replayability. overall a pretty fun game!
The only negative thing I found was that in my onpinion, you regain health to easily, especially in the beginning of the game which makes the game way to easy. But it was still a lot of fun to play, and a really good first game. you should be proud!
Great game, Keep it up♥
Pretty fun game, it's cool that you were able to fit in RPG elements like leveling up and equipment! The controls felt pretty good, and the art and music looked and sounded nice. I saw in the description that there was a shop, but I couldn't find it or figure out how to access it; but I feel like I didn't need it as the equipment I picked up as well as the level up powers were pretty strong. One suggestion is to make the game a bit harder, maybe by lowering the amount of health you regenerate. It felt a bit too easy to shoot a bunch of fish, then when you're getting surrounded, just run away and your health regenerates almost instantly.
Overall, great job on this, it plays really nicely and was quite fun!
i'm a big rpg fan so thats where it comes from haha, I was thinking about adding stats as well that you can add when leveling up but ended up not doing that because there was not enough time to balance it all (as the game is already very unbalanced)
the shop is in the main menu (outside the game right before you click 'play')
yes i agree it needs a lot of tweaks here and there to make it a real challenging game that can be fun for more than 5 minutes :)
thanks a lot for your valuable feedback!
Nice job on this, I think the abilities are very cool and the art is solid. I feel like the overall game should maybe be zoomed in a bit, because the enemies and player seem somewhat small, but this might just be because I'm playing on a kinda small screen. Great job in general though, I enjoyed it!
For a first game this is amazing. Even when the assets are not made by you. There are so much features and so much done right, that it really feels like a complete game. Sure, the balancing is a bit slow and at times I was just sitting around waiting for more enemies. And the standard attack is a pain to target anything with. But besides that the upgrades were cool and it felt satisfying to kill of those mobs
Nice take on VS, I liked the floating soul weapons. When I picked the octopus soul a second time I couldn't tell if anything changed, I was hoping to see more souls added.
Right now they just scale the damage, with upgrades for specific levels (if you upgrade jellyfish and octopus souls 10 times i.e: 1 jellyfish, 9 octopus you get an upgrade)
but perhaps I should make the upgrades more visual instead of just upgrading their damage like increasing their size, range or adding more like you said, I agree it would be more fun :)
thank you for the valuable feedback!
I like the design and it makes fun but after some minutes it comes boring.
Great game. Awesome idea. But it is too easy. The enemies should deal more damage.
after getting those shields which rotates around the player it was a lot of fun. I have not use the shoot mechanics as it was hard to aim . But that shields were enough. I like the Idea of how player getting different upgrades in each waves. and at wave 4 the sound automatically changed I was really good. although the game needs little balancing. as mentioned by others..
Cool idea! At a certain point, I decided I would let myself be killed to see the game over screen, and I couldn't do it! I wouldn't touch anything and enough fish would automatically die quick enough that I would level up and be back to full health. Literally could not lose lol
Nice lil game, but is it me or there was no sound at all? maybe adding a bit more feedback for the player would be cool ( sound effect / visual effect ) to know when we get hits or not and so on. Otherwise well done.






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