Design and concept are great though, as others have said, the controls aren't in the easiest place to use. Cursor keys and Q/E would have been fine, too. It might be cool to have more openness in the level, too, where you can place the pickaxe anywhere (though I understand that that would make level design WAY harder!)
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There is a Hook's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #555 | 3.577 | 3.577 |
| Overall | #961 | 3.410 | 3.410 |
| Originality | #1103 | 3.269 | 3.269 |
| Adherence to the Theme | #1149 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The pick axe mechanic is really cool once i understood how it worked! The walljump could be a bit more polished if you want to put more time into it =) Great job otherwise
Submitted
ETTIN BFFsThe art and music are great ! The environment feels mysterious ! The pickaxe system is interesting. However, having to move the character and use the pickaxe with the same hand (due to the keys) is unpleasant, especially when you have to do multiple actions at once to do a jump. Also, the pickaxe could have multiple use, instead of just clinging to the walls.
Submitted
Only One Phenotype is Allowed !Some really strong elements: the art, the pickaxe controls, the platforming. I wish there were more levels!
Submitted
Echolocation

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